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226 lines
4.6 KiB
226 lines
4.6 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - materials - bump map [Lee Perry-Smith]</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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background:#000;
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color:#fff;
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padding:0;
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margin:0;
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font-weight: bold;
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overflow:hidden;
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}
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a { color: #ffffff; }
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#info {
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position: absolute;
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top: 0px; width: 100%;
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color: #ffffff;
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padding: 5px;
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font-family:Monospace;
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font-size:13px;
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text-align:center;
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z-index:1000;
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}
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#webglmessage {
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background:rgb(200,100,0) !important;
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color:#fff;
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}
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#vt { display:none }
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#vt, #vt a { color:orange; }
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</style>
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</head>
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<body>
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<div id="info">
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<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl bump mapping without tangents -
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<a href="http://graphics.cs.williams.edu/data/meshes.xml#14" target="_blank" rel="noopener">Lee Perry-Smith</a> head
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</div>
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<script src="../build/three.js"></script>
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<script src="js/loaders/GLTFLoader.js"></script>
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<script src="js/WebGL.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script>
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if ( WEBGL.isWebGLAvailable() === false ) {
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document.body.appendChild( WEBGL.getWebGLErrorMessage() );
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}
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var statsEnabled = true;
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var container, stats, loader;
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var camera, scene, renderer;
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var mesh;
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var spotLight;
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var mouseX = 0;
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var mouseY = 0;
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var targetX = 0;
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var targetY = 0;
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var windowHalfX = window.innerWidth / 2;
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var windowHalfY = window.innerHeight / 2;
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init();
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animate();
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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//
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camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
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camera.position.z = 1200;
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0x060708 );
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// LIGHTS
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scene.add( new THREE.HemisphereLight( 0x443333, 0x111122 ) );
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spotLight = new THREE.SpotLight( 0xffffbb, 2 );
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spotLight.position.set( 0.5, 0, 1 );
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spotLight.position.multiplyScalar( 700 );
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scene.add( spotLight );
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spotLight.castShadow = true;
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spotLight.shadow.mapSize.width = 2048;
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spotLight.shadow.mapSize.height = 2048;
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spotLight.shadow.camera.near = 200;
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spotLight.shadow.camera.far = 1500;
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spotLight.shadow.camera.fov = 40;
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spotLight.shadow.bias = - 0.005;
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//
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var mapHeight = new THREE.TextureLoader().load( "models/gltf/LeePerrySmith/Infinite-Level_02_Disp_NoSmoothUV-4096.jpg" );
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var material = new THREE.MeshPhongMaterial( {
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color: 0x552811,
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specular: 0x222222,
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shininess: 25,
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bumpMap: mapHeight,
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bumpScale: 12
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} );
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loader = new THREE.GLTFLoader();
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loader.load( "models/gltf/LeePerrySmith/LeePerrySmith.glb", function ( gltf ) {
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createScene( gltf.scene.children[ 0 ].geometry, 100, material );
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} );
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renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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renderer.shadowMap.enabled = true;
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//
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renderer.gammaInput = true;
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renderer.gammaOutput = true;
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//
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if ( statsEnabled ) {
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stats = new Stats();
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container.appendChild( stats.dom );
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}
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// EVENTS
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document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function createScene( geometry, scale, material ) {
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mesh = new THREE.Mesh( geometry, material );
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mesh.position.y = - 50;
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mesh.scale.set( scale, scale, scale );
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mesh.castShadow = true;
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mesh.receiveShadow = true;
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scene.add( mesh );
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}
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//
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function onWindowResize() {
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renderer.setSize( window.innerWidth, window.innerHeight );
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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}
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function onDocumentMouseMove( event ) {
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mouseX = ( event.clientX - windowHalfX );
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mouseY = ( event.clientY - windowHalfY );
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}
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//
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function animate() {
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requestAnimationFrame( animate );
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render();
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if ( statsEnabled ) stats.update();
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}
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function render() {
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targetX = mouseX * .001;
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targetY = mouseY * .001;
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if ( mesh ) {
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mesh.rotation.y += 0.05 * ( targetX - mesh.rotation.y );
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mesh.rotation.x += 0.05 * ( targetY - mesh.rotation.x );
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}
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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