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135 lines
2.8 KiB
135 lines
2.8 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - PlayCanvas</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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background:#777;
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padding:0;
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margin:0;
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overflow:hidden;
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}
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#info {
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position: absolute;
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top: 0px;
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width: 100%;
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color: #ffffff;
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padding: 5px;
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font-family:Monospace;
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font-size:13px;
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text-align:center;
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}
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a {
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color: #ffffff;
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}
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</style>
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</head>
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<body>
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<div id="container"></div>
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<div id="info">
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<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> PlayCanvas loader
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| Hand by <a href="https://sketchfab.com/anura" target="_blank" rel="noopener">Anura</a> is licensed under <a href="https://creativecommons.org/licenses/by/4.0/" target="_blank" rel="noopener">CC Attribution</a>
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</div>
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<script src="../build/three.js"></script>
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<script src="js/loaders/PlayCanvasLoader.js"></script>
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<script src='js/controls/OrbitControls.js'></script>
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<script src="js/WebGL.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script>
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if ( WEBGL.isWebGLAvailable() === false ) {
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document.body.appendChild( WEBGL.getWebGLErrorMessage() );
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}
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var camera, scene, renderer, stats;
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init();
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animate();
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function init() {
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var container = document.getElementById( 'container' );
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 2000 );
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camera.position.set( - 1, 2, 4 );
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scene = new THREE.Scene();
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//
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var loader = new THREE.PlayCanvasLoader();
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loader.load( './models/playcanvas/hand.json', function ( model ) {
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scene.add( model );
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} );
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//
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var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
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scene.add( ambientLight );
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var pointLight = new THREE.PointLight( 0xffffff, 0.8 );
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camera.add( pointLight );
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scene.add( camera );
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//
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renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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//
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var controls = new THREE.OrbitControls( camera );
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//
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stats = new Stats();
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container.appendChild( stats.dom );
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//
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function animate() {
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requestAnimationFrame( animate );
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render();
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stats.update();
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}
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function render() {
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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