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223 lines
5.7 KiB
223 lines
5.7 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - OBJLoader2 basic usage</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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font-family: Monospace;
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background-color: #000;
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color: #fff;
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margin: 0 0 0 0;
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padding: 0 0 0 0;
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border: none;
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cursor: default;
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}
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#info {
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color: #fff;
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position: absolute;
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top: 10px;
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width: 100%;
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text-align: center;
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z-index: 100;
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display:block;
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}
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#info a {
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color: #f00;
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font-weight: bold;
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text-decoration: underline;
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cursor: pointer
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}
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#glFullscreen {
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width: 100%;
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height: 100vh;
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min-width: 640px;
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min-height: 360px;
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position: relative;
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overflow: hidden;
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z-index: 0;
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}
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#example {
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width: 100%;
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height: 100%;
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top: 0;
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left: 0;
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background-color: #000000;
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}
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#feedback {
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color: darkorange;
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}
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#dat {
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user-select: none;
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position: absolute;
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left: 0;
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top: 0;
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z-Index: 200;
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}
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</style>
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</head>
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<body>
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<div id="glFullscreen">
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<canvas id="example"></canvas>
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</div>
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<div id="dat">
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</div>
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<div id="info">
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<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - OBJLoader2 direct loader test
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<div id="feedback"></div>
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</div>
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<script src="../build/three.js"></script>
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<script src="js/controls/TrackballControls.js"></script>
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<script src="js/loaders/MTLLoader.js"></script>
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<script src="js/libs/dat.gui.min.js"></script>
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<script src="js/loaders/LoaderSupport.js"></script>
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<script src="js/loaders/OBJLoader2.js"></script>
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<script>
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'use strict';
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var OBJLoader2Example = function ( elementToBindTo ) {
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this.renderer = null;
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this.canvas = elementToBindTo;
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this.aspectRatio = 1;
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this.recalcAspectRatio();
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this.scene = null;
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this.cameraDefaults = {
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posCamera: new THREE.Vector3( 0.0, 175.0, 500.0 ),
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posCameraTarget: new THREE.Vector3( 0, 0, 0 ),
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near: 0.1,
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far: 10000,
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fov: 45
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};
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this.camera = null;
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this.cameraTarget = this.cameraDefaults.posCameraTarget;
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this.controls = null;
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};
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OBJLoader2Example.prototype = {
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constructor: OBJLoader2Example,
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initGL: function () {
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this.renderer = new THREE.WebGLRenderer( {
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canvas: this.canvas,
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antialias: true,
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autoClear: true
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} );
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this.renderer.setClearColor( 0x050505 );
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this.scene = new THREE.Scene();
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this.camera = new THREE.PerspectiveCamera( this.cameraDefaults.fov, this.aspectRatio, this.cameraDefaults.near, this.cameraDefaults.far );
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this.resetCamera();
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this.controls = new THREE.TrackballControls( this.camera, this.renderer.domElement );
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var ambientLight = new THREE.AmbientLight( 0x404040 );
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var directionalLight1 = new THREE.DirectionalLight( 0xC0C090 );
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var directionalLight2 = new THREE.DirectionalLight( 0xC0C090 );
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directionalLight1.position.set( -100, -50, 100 );
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directionalLight2.position.set( 100, 50, -100 );
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this.scene.add( directionalLight1 );
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this.scene.add( directionalLight2 );
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this.scene.add( ambientLight );
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var helper = new THREE.GridHelper( 1200, 60, 0xFF4444, 0x404040 );
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this.scene.add( helper );
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},
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initContent: function () {
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var modelName = 'female02';
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this._reportProgress( { detail: { text: 'Loading: ' + modelName } } );
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var scope = this;
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var objLoader = new THREE.OBJLoader2();
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var callbackOnLoad = function ( event ) {
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scope.scene.add( event.detail.loaderRootNode );
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console.log( 'Loading complete: ' + event.detail.modelName );
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scope._reportProgress( { detail: { text: '' } } );
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};
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var onLoadMtl = function ( materials ) {
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objLoader.setModelName( modelName );
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objLoader.setMaterials( materials );
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objLoader.setLogging( true, true );
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objLoader.load( 'models/obj/female02/female02.obj', callbackOnLoad, null, null, null, false );
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};
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objLoader.loadMtl( 'models/obj/female02/female02.mtl', null, onLoadMtl );
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},
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_reportProgress: function( event ) {
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var output = THREE.LoaderSupport.Validator.verifyInput( event.detail.text, '' );
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console.log( 'Progress: ' + output );
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document.getElementById( 'feedback' ).innerHTML = output;
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},
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resizeDisplayGL: function () {
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this.controls.handleResize();
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this.recalcAspectRatio();
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this.renderer.setSize( this.canvas.offsetWidth, this.canvas.offsetHeight, false );
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this.updateCamera();
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},
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recalcAspectRatio: function () {
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this.aspectRatio = ( this.canvas.offsetHeight === 0 ) ? 1 : this.canvas.offsetWidth / this.canvas.offsetHeight;
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},
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resetCamera: function () {
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this.camera.position.copy( this.cameraDefaults.posCamera );
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this.cameraTarget.copy( this.cameraDefaults.posCameraTarget );
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this.updateCamera();
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},
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updateCamera: function () {
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this.camera.aspect = this.aspectRatio;
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this.camera.lookAt( this.cameraTarget );
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this.camera.updateProjectionMatrix();
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},
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render: function () {
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if ( ! this.renderer.autoClear ) this.renderer.clear();
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this.controls.update();
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this.renderer.render( this.scene, this.camera );
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}
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};
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var app = new OBJLoader2Example( document.getElementById( 'example' ) );
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var resizeWindow = function () {
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app.resizeDisplayGL();
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};
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var render = function () {
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requestAnimationFrame( render );
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app.render();
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};
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window.addEventListener( 'resize', resizeWindow, false );
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console.log( 'Starting initialisation phase...' );
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app.initGL();
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app.resizeDisplayGL();
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app.initContent();
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render();
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</script>
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</body>
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</html>
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