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174 lines
4.0 KiB
174 lines
4.0 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - FBX loader</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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font-family: Monospace;
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background-color: #000;
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color: #fff;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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color: #fff;
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position: absolute;
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top: 10px;
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width: 100%;
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text-align: center;
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z-index: 100;
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display:block;
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}
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#info a {
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color: #046;
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font-weight: bold;
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}
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</style>
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</head>
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<body>
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<div id="info">
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<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - FBXLoader<br />
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Character and animation from <a href="https://www.mixamo.com/" target="_blank" rel="noopener">Mixamo</a>
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</div>
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<script src="../build/three.js"></script>
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<script src="js/libs/inflate.min.js"></script>
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<script src="js/loaders/FBXLoader.js"></script>
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<script src="js/controls/OrbitControls.js"></script>
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<script src="js/WebGL.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script>
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if ( WEBGL.isWebGLAvailable() === false ) {
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document.body.appendChild( WEBGL.getWebGLErrorMessage() );
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}
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var container, stats, controls;
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var camera, scene, renderer, light;
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var clock = new THREE.Clock();
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var mixer;
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init();
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animate();
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
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camera.position.set( 100, 200, 300 );
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controls = new THREE.OrbitControls( camera );
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controls.target.set( 0, 100, 0 );
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controls.update();
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scene = new THREE.Scene();
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scene.background = new THREE.Color( 0xa0a0a0 );
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scene.fog = new THREE.Fog( 0xa0a0a0, 200, 1000 );
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light = new THREE.HemisphereLight( 0xffffff, 0x444444 );
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light.position.set( 0, 200, 0 );
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scene.add( light );
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light = new THREE.DirectionalLight( 0xffffff );
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light.position.set( 0, 200, 100 );
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light.castShadow = true;
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light.shadow.camera.top = 180;
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light.shadow.camera.bottom = - 100;
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light.shadow.camera.left = - 120;
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light.shadow.camera.right = 120;
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scene.add( light );
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// scene.add( new THREE.CameraHelper( light.shadow.camera ) );
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// ground
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var mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2000, 2000 ), new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } ) );
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mesh.rotation.x = - Math.PI / 2;
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mesh.receiveShadow = true;
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scene.add( mesh );
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var grid = new THREE.GridHelper( 2000, 20, 0x000000, 0x000000 );
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grid.material.opacity = 0.2;
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grid.material.transparent = true;
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scene.add( grid );
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// model
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var loader = new THREE.FBXLoader();
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loader.load( 'models/fbx/Samba Dancing.fbx', function ( object ) {
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mixer = new THREE.AnimationMixer( object );
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var action = mixer.clipAction( object.animations[ 0 ] );
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action.play();
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object.traverse( function ( child ) {
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if ( child.isMesh ) {
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child.castShadow = true;
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child.receiveShadow = true;
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}
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} );
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scene.add( object );
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} );
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.shadowMap.enabled = true;
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container.appendChild( renderer.domElement );
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window.addEventListener( 'resize', onWindowResize, false );
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// stats
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stats = new Stats();
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container.appendChild( stats.dom );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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//
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function animate() {
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requestAnimationFrame( animate );
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var delta = clock.getDelta();
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if ( mixer ) mixer.update( delta );
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renderer.render( scene, camera );
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stats.update();
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}
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</script>
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</body>
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</html>
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