//============================================================================================================================= // // EasyAR Sense 3.1.0-final-7bf6504c6 // Copyright (c) 2015-2020 VisionStar Information Technology (Shanghai) Co., Ltd. All Rights Reserved. // EasyAR is the registered trademark or trademark of VisionStar Information Technology (Shanghai) Co., Ltd in China // and other countries for the augmented reality technology developed by VisionStar Information Technology (Shanghai) Co., Ltd. // //============================================================================================================================= #ifndef __EASYAR_VECTOR_HXX__ #define __EASYAR_VECTOR_HXX__ #include "easyar/types.hxx" namespace easyar { /// /// record /// 4 dimensional vector of float. /// struct Vec4F { /// /// The raw data of vector. /// float data[4]; Vec4F(); Vec4F(float data_0, float data_1, float data_2, float data_3); easyar_Vec4F get_cdata(); }; /// /// record /// 3 dimensional vector of float. /// struct Vec3F { /// /// The raw data of vector. /// float data[3]; Vec3F(); Vec3F(float data_0, float data_1, float data_2); easyar_Vec3F get_cdata(); }; /// /// record /// 2 dimensional vector of float. /// struct Vec2F { /// /// The raw data of vector. /// float data[2]; Vec2F(); Vec2F(float data_0, float data_1); easyar_Vec2F get_cdata(); }; /// /// record /// 4 dimensional vector of int. /// struct Vec4I { /// /// The raw data of vector. /// int data[4]; Vec4I(); Vec4I(int data_0, int data_1, int data_2, int data_3); easyar_Vec4I get_cdata(); }; /// /// record /// 2 dimensional vector of int. /// struct Vec2I { /// /// The raw data of vector. /// int data[2]; Vec2I(); Vec2I(int data_0, int data_1); easyar_Vec2I get_cdata(); }; } #endif #ifndef __IMPLEMENTATION_EASYAR_VECTOR_HXX__ #define __IMPLEMENTATION_EASYAR_VECTOR_HXX__ namespace easyar { inline Vec4F::Vec4F() { this->data[0] = float(); this->data[1] = float(); this->data[2] = float(); this->data[3] = float(); } inline Vec4F::Vec4F(float data_0, float data_1, float data_2, float data_3) { this->data[0] = data_0; this->data[1] = data_1; this->data[2] = data_2; this->data[3] = data_3; } inline easyar_Vec4F Vec4F::get_cdata() { easyar_Vec4F _return_value_ = {data[0], data[1], data[2], data[3]}; return _return_value_; } inline Vec3F::Vec3F() { this->data[0] = float(); this->data[1] = float(); this->data[2] = float(); } inline Vec3F::Vec3F(float data_0, float data_1, float data_2) { this->data[0] = data_0; this->data[1] = data_1; this->data[2] = data_2; } inline easyar_Vec3F Vec3F::get_cdata() { easyar_Vec3F _return_value_ = {data[0], data[1], data[2]}; return _return_value_; } inline Vec2F::Vec2F() { this->data[0] = float(); this->data[1] = float(); } inline Vec2F::Vec2F(float data_0, float data_1) { this->data[0] = data_0; this->data[1] = data_1; } inline easyar_Vec2F Vec2F::get_cdata() { easyar_Vec2F _return_value_ = {data[0], data[1]}; return _return_value_; } inline Vec4I::Vec4I() { this->data[0] = int(); this->data[1] = int(); this->data[2] = int(); this->data[3] = int(); } inline Vec4I::Vec4I(int data_0, int data_1, int data_2, int data_3) { this->data[0] = data_0; this->data[1] = data_1; this->data[2] = data_2; this->data[3] = data_3; } inline easyar_Vec4I Vec4I::get_cdata() { easyar_Vec4I _return_value_ = {data[0], data[1], data[2], data[3]}; return _return_value_; } inline Vec2I::Vec2I() { this->data[0] = int(); this->data[1] = int(); } inline Vec2I::Vec2I(int data_0, int data_1) { this->data[0] = data_0; this->data[1] = data_1; } inline easyar_Vec2I Vec2I::get_cdata() { easyar_Vec2I _return_value_ = {data[0], data[1]}; return _return_value_; } } #endif