//================================================================================================================================ // // Copyright (c) 2015-2019 VisionStar Information Technology (Shanghai) Co., Ltd. All Rights Reserved. // EasyAR is the registered trademark or trademark of VisionStar Information Technology (Shanghai) Co., Ltd in China // and other countries for the augmented reality technology developed by VisionStar Information Technology (Shanghai) Co., Ltd. // //================================================================================================================================ Shader "EasyAR/ImageTargetGizmo" { Properties { _MainTex ("Texture", 2D) = "white" {} } SubShader { Tags { "RenderType"="Opaque" } LOD 100 cull off Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag #pragma multi_compile_fog #include "UnityCG.cginc" struct appdata { float4 vertex : POSITION; float2 uv : TEXCOORD0; }; struct v2f { float2 uv : TEXCOORD0; UNITY_FOG_COORDS(1) float4 vertex : SV_POSITION; }; sampler2D _MainTex; float4 _MainTex_ST; float4x4 _Transform; float _Ratio; int _isRenderGrayTexture; v2f vert (appdata v) { v2f o; v.vertex.x = (v.vertex.x - 0.5); v.vertex.y = (v.vertex.y - 0.5) * _Ratio; v.vertex.z = 0.001; v.vertex = mul(_Transform, v.vertex); o.vertex = UnityObjectToClipPos(v.vertex); o.uv = TRANSFORM_TEX(v.uv, _MainTex); return o; } fixed4 frag (v2f i) : SV_Target { float2 uv = i.uv; fixed4 col; if (_isRenderGrayTexture == 1) { uv.y = uv.y; col = tex2D(_MainTex, uv).x; } else { uv.y = -uv.y; col = tex2D(_MainTex, uv); } return col; } ENDCG } } }