[name] can be used to generate a convex hull for a given array of 3D points. The average time complexity for this task is considered to be O(nlog(n)).
[example:webgl_geometry_convex geometry / convex ]
var geometry = new THREE.ConvexGeometry( points );
var material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
var mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
points — Array of [page:Vector3 Vector3s] that the resulting convex hull will contain.