using UnityEngine; using UnityEngine.EventSystems; public class ButtonPress : MonoBehaviour, IPointerDownHandler, IPointerUpHandler { public void OnPointerDown(PointerEventData eventData) { this.Move(eventData.button.ToString(), true); } public void OnPointerUp(PointerEventData eventData) { this.Move(eventData.button.ToString(), false); } private void Move(string action, bool start) { //var baseUrl = PlayerPrefs if (start) { } else { } } }