using Infrastructure.Domain;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace Application.Domain.Entities
{
///
/// 场景命令
///
[Display(Name = "命令")]
public class Command : BaseEntity
{
[Display(Name = "命令名称")]
public string Name { get; set; }
[Display(Name = "序号")]
public int DisplayOrder { get; set; }
[Display(Name = "隐藏")]
public bool Disabled { get; set; }
[Display(Name = "延迟")]
public int Delay { get; set; }
///
/// 参数
///
public string QueryString { get; set; }
///
/// API Id
///
[Required(ErrorMessage = nameof(RequiredAttribute))]
public Guid ApiId { get; set; }
///
/// API
///
public Api Api { get; set; }
///
/// API Id
///
[Required(ErrorMessage = nameof(RequiredAttribute))]
public Guid DeviceId { get; set; }
///
/// API
///
public Device Device { get; set; }
public List SceneCommands { get; set; } = new List();
}
}