using Infrastructure.Domain; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace Application.Domain.Entities { [Display(Name = "场景")] public class Scene : BaseEntity { [Display(Name = "名称")] [Required] public string Name { get; set; } [Display(Name = "序号")] public int DisplayOrder { get; set; } [Display(Name = "禁用")] public bool Disabled { get; set; } [Display(Name = "节点Id")] public Guid? NodeId { get; set; } /// /// 节点 /// public Node Node { get; set; } public List SceneCommands { get; set; } = new List(); } }