using Infrastructure.Domain;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace Application.Domain.Entities
{
[Display(Name = "场景")]
public class Scene : BaseEntity
{
[Display(Name = "名称")]
[Required(ErrorMessage = nameof(RequiredAttribute))]
public string Name { get; set; }
[Display(Name = "图标")]
[Required(ErrorMessage = nameof(RequiredAttribute))]
public string Image { get; set; }
[Display(Name = "隐藏")]
public bool Hidden { get; set; }
[Display(Name = "序号")]
public int DisplayOrder { get; set; }
[Display(Name = "节点Id")]
public Guid? NodeId { get; set; }
///
/// 节点
///
public Node Node { get; set; }
public List SceneCommands { get; set; } = new List();
public List SceneTimers { get; set; } = new List();
public List SceneTiggers { get; set; } = new List();
}
}