#if UNITY_5 || UNITY_5_3_OR_NEWER using UnityEngine; using UnityEditor; using System.IO; using System.Linq; using System.Text.RegularExpressions; using System.Collections.Generic; using System; namespace OpenCVForUnity { class OpenCVForUnityMenuItem : MonoBehaviour { /// /// Sets the plugin import settings. /// [MenuItem("Tools/OpenCV for Unity/Set Plugin Import Settings", false, 1)] public static void SetPluginImportSettings() { string[] guids = UnityEditor.AssetDatabase.FindAssets("OpenCVForUnityMenuItem"); if (guids.Length == 0) { Debug.LogWarning("SetPluginImportSettings Faild : OpenCVForUnityMenuItem.cs is missing."); return; } string opencvForUnityFolderPath = AssetDatabase.GUIDToAssetPath(guids[0]).Substring(0, AssetDatabase.GUIDToAssetPath(guids[0]).LastIndexOf("Editor/OpenCVForUnityMenuItem.cs")); string pluginsFolderPath = opencvForUnityFolderPath + "Plugins"; // Debug.Log ("pluginsFolderPath " + pluginsFolderPath); string extraFolderPath = opencvForUnityFolderPath + "Extra"; // Debug.Log ("extraFolderPath " + extraFolderPath); //Disable Extra folder SetPlugins(GetPluginFilePaths(extraFolderPath + "/exclude_contrib/Android/libs/armeabi-v7a"), null, null); SetPlugins(GetPluginFilePaths(extraFolderPath + "/exclude_contrib/Android/libs/x86"), null, null); SetPlugins(GetPluginFilePaths(extraFolderPath + "/exclude_contrib/Android/libs/arm64-v8a"), null, null); SetPlugins(new string[] { extraFolderPath + "/exclude_contrib/iOS/opencv2.framework" }, null, null); SetPlugins(GetPluginFilePaths(extraFolderPath + "/exclude_contrib/iOS"), null, null); SetPlugins(GetPluginFilePaths(extraFolderPath + "/dll_version/Android/libs/armeabi-v7a"), null, null); SetPlugins(GetPluginFilePaths(extraFolderPath + "/dll_version/Android/libs/x86"), null, null); SetPlugins(GetPluginFilePaths(extraFolderPath + "/dll_version/Android/libs/arm64-v8a"), null, null); SetPlugins(GetPluginFilePaths(extraFolderPath + "/dll_version/Android/exclude_contrib/libs/armeabi-v7a"), null, null); SetPlugins(GetPluginFilePaths(extraFolderPath + "/dll_version/Android/exclude_contrib/libs/x86"), null, null); SetPlugins(GetPluginFilePaths(extraFolderPath + "/dll_version/Android/exclude_contrib/libs/arm64-v8a"), null, null); SetPlugins(new string[] { extraFolderPath + "/dll_version/Windows/x86/opencvforunity.dll" }, null, null); SetPlugins(new string[] { extraFolderPath + "/dll_version/Windows/x86_64/opencvforunity.dll" }, null, null); SetPlugins(new string[] { extraFolderPath + "/webgl_multithread/2019.1/opencvforunity.bc" }, null, null); //Android SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/Android/libs/armeabi-v7a"), null, new Dictionary>() { {BuildTarget.Android,new Dictionary () { { "CPU", "ARMv7" } } } }); #if UNITY_2019_3_OR_NEWER SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/Android/libs/x86"), null, null); #else SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/Android/libs/x86"), null, new Dictionary>() { {BuildTarget.Android,new Dictionary () { { "CPU", "x86" } } } }); #endif #if UNITY_2018_1_OR_NEWER SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/Android/libs/arm64-v8a"), null, new Dictionary>() { {BuildTarget.Android,new Dictionary () { { "CPU", "ARM64" } } } }); #else SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/Android/libs/arm64-v8a"), null, null); #endif //iOS SetPlugins(new string[] { pluginsFolderPath + "/iOS/opencv2.framework" }, null, new Dictionary>() { { BuildTarget.iOS, new Dictionary () { { "AddToEmbeddedBinaries", "true" } } } }); SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/iOS"), null, new Dictionary>() { { BuildTarget.iOS, null } }); //OSX SetPlugins(new string[] { pluginsFolderPath + "/macOS/opencvforunity.bundle" }, new Dictionary() { { "CPU", "AnyCPU" }, { "OS", "OSX" } }, new Dictionary>() { #if UNITY_2017_3_OR_NEWER { BuildTarget.StandaloneOSX,new Dictionary () { { "CPU", "AnyCPU" } } } #else { BuildTarget.StandaloneOSXIntel,new Dictionary () { { "CPU", "x86" } } }, { BuildTarget.StandaloneOSXIntel64,new Dictionary () { { "CPU", "x86_64" } } }, { BuildTarget.StandaloneOSXUniversal,new Dictionary () { { "CPU", "AnyCPU" } } } #endif }); //Windows SetPlugins(new string[] { pluginsFolderPath + "/Windows/x86/opencvforunity.dll" }, new Dictionary() { { "CPU", "x86" }, { "OS", "Windows" } }, new Dictionary>() { {BuildTarget.StandaloneWindows,new Dictionary () { { "CPU", "x86" } } } }); SetPlugins(new string[] { pluginsFolderPath + "/Windows/x86_64/opencvforunity.dll" }, new Dictionary() { { "CPU", "x86_64" }, { "OS", "Windows" } }, new Dictionary>() { {BuildTarget.StandaloneWindows64,new Dictionary () { { "CPU", "x86_64" } } } }); //Linux #if UNITY_2019_2_OR_NEWER SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/Linux/x86"), null, null); #else SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/Linux/x86"), new Dictionary() { { "CPU", "x86" }, { "OS", "Linux" } }, new Dictionary>() { {BuildTarget.StandaloneLinux,new Dictionary () { { "CPU", "x86" } } }, }); #endif SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/Linux/x86_64"), new Dictionary() { { "CPU", "x86_64" }, { "OS", "Linux" } }, new Dictionary>() { {BuildTarget.StandaloneLinux64,new Dictionary () { { "CPU", "x86_64" } } }, }); //UWP #if UNITY_5_0 || UNITY_5_1 SetPlugins (GetPluginFilePaths (pluginsFolderPath + "/WSA/UWP/ARM"), null, null); SetPlugins (GetPluginFilePaths (pluginsFolderPath + "/WSA/UWP/ARM64"), null, null); SetPlugins (GetPluginFilePaths (pluginsFolderPath + "/WSA/UWP/x64"), null, null); SetPlugins (GetPluginFilePaths (pluginsFolderPath + "/WSA/UWP/x86"), null, null); #else SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/WSA/UWP/ARM"), null, new Dictionary>() { {BuildTarget.WSAPlayer,new Dictionary () { { "SDK", "UWP" }, { "CPU", "ARM" } } } }); #if UNITY_2019_1_OR_NEWER SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/WSA/UWP/ARM64"), null, new Dictionary>() { {BuildTarget.WSAPlayer,new Dictionary () { { "SDK", "UWP" }, { "CPU", "ARM64" } } } }); #else SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/WSA/UWP/ARM64"), null, null); #endif SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/WSA/UWP/x64"), null, new Dictionary>() { {BuildTarget.WSAPlayer,new Dictionary () { { "SDK", "UWP" }, { "CPU", "x64" } } } }); SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/WSA/UWP/x86"), null, new Dictionary>() { {BuildTarget.WSAPlayer,new Dictionary () { { "SDK", "UWP" }, { "CPU", "x86" } } } }); #endif //WebGL SetPlugins(new string[] { pluginsFolderPath + "/WebGL/5.6/opencvforunity.bc" }, null, null); SetPlugins(new string[] { pluginsFolderPath + "/WebGL/2018.2/opencvforunity.bc" }, null, null); SetPlugins(new string[] { pluginsFolderPath + "/WebGL/2019.1/opencvforunity.bc" }, null, null); #if UNITY_2019_1_OR_NEWER SetPlugins(new string[] { pluginsFolderPath + "/WebGL/2019.1/opencvforunity.bc" }, null, new Dictionary>() { { BuildTarget.WebGL, null } }); #elif UNITY_2018_2_OR_NEWER SetPlugins (new string[] { pluginsFolderPath + "/WebGL/2018.2/opencvforunity.bc" }, null, new Dictionary> () { { BuildTarget.WebGL, null } }); #elif UNITY_5_6_OR_NEWER SetPlugins(new string[] { pluginsFolderPath + "/WebGL/5.6/opencvforunity.bc" }, null, new Dictionary>() { { BuildTarget.WebGL, null } }); #endif //Lumin #if UNITY_2019_1_OR_NEWER SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/Lumin/libs/arm64-v8a"), null, new Dictionary>() { {BuildTarget.Lumin,new Dictionary () { { "CPU", "ARM64" } } } }); #else SetPlugins(GetPluginFilePaths(pluginsFolderPath + "/Lumin/libs/arm64-v8a"), null, null); #endif } /// /// Gets the plugin file paths. /// /// The plugin file paths. /// Folder path. static string[] GetPluginFilePaths(string folderPath) { Regex reg = new Regex(".meta$|.DS_Store$|.zip"); try { return Directory.GetFiles(folderPath).Where(f => !reg.IsMatch(f)).ToArray(); } catch (Exception) { //Debug.LogWarning ("SetPluginImportSettings Faild :" + ex); return null; } } /// /// Sets the plugins. /// /// Files. /// Editor settings. /// Settings. public static void SetPlugins(string[] files, Dictionary editorSettings, Dictionary> settings) { if (files == null) return; foreach (string item in files) { PluginImporter pluginImporter = PluginImporter.GetAtPath(item) as PluginImporter; if (pluginImporter != null) { pluginImporter.SetCompatibleWithAnyPlatform(false); pluginImporter.SetCompatibleWithEditor(false); pluginImporter.SetCompatibleWithPlatform(BuildTarget.Android, false); pluginImporter.SetCompatibleWithPlatform(BuildTarget.iOS, false); pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false); pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false); #if UNITY_2017_3_OR_NEWER pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false); #else pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false); pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false); pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false); #endif #if UNITY_2019_2_OR_NEWER pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false); #else pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false); pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false); pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false); #endif pluginImporter.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false); pluginImporter.SetCompatibleWithPlatform(BuildTarget.WebGL, false); if (editorSettings != null) { pluginImporter.SetCompatibleWithEditor(true); foreach (KeyValuePair pair in editorSettings) { if (pluginImporter.GetEditorData(pair.Key) != pair.Value) { pluginImporter.SetEditorData(pair.Key, pair.Value); } } } if (settings != null) { foreach (KeyValuePair> settingPair in settings) { pluginImporter.SetCompatibleWithPlatform(settingPair.Key, true); if (settingPair.Value != null) { foreach (KeyValuePair pair in settingPair.Value) { if (pluginImporter.GetPlatformData(settingPair.Key, pair.Key) != pair.Value) { pluginImporter.SetPlatformData(settingPair.Key, pair.Key, pair.Value); } } } } #if UNITY_2019_1_OR_NEWER pluginImporter.isPreloaded = true; #endif } else { pluginImporter.SetCompatibleWithPlatform(BuildTarget.Android, false); pluginImporter.SetCompatibleWithPlatform(BuildTarget.iOS, false); pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows, false); pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneWindows64, false); #if UNITY_2017_3_OR_NEWER pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneOSX, false); #else pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel, false); pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXIntel64, false); pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneOSXUniversal, false); #endif #if UNITY_2019_2_OR_NEWER pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false); #else pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux, false); pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneLinux64, false); pluginImporter.SetCompatibleWithPlatform(BuildTarget.StandaloneLinuxUniversal, false); #endif pluginImporter.SetCompatibleWithPlatform(BuildTarget.WSAPlayer, false); pluginImporter.SetCompatibleWithPlatform(BuildTarget.WebGL, false); #if UNITY_2019_1_OR_NEWER pluginImporter.isPreloaded = false; #endif } pluginImporter.SaveAndReimport(); Debug.Log("SetPluginImportSettings Success :" + item); } else { //Debug.LogWarning ("SetPluginImportSettings Faild :" + item); } } } #if UNITY_2018_1_OR_NEWER static readonly string SYMBOL_OPENCV_USE_UNSAFE_CODE = "OPENCV_USE_UNSAFE_CODE"; [MenuItem("Tools/OpenCV for Unity/Use Unsafe Code", validate = true, priority = 12)] static bool ValidateUseUnsafeCode() { Menu.SetChecked("Tools/OpenCV for Unity/Use Unsafe Code", PlayerSettings.allowUnsafeCode && EditorUserBuildSettings.activeScriptCompilationDefines.Contains(SYMBOL_OPENCV_USE_UNSAFE_CODE)); return true; } [MenuItem("Tools/OpenCV for Unity/Use Unsafe Code", validate = false, priority = 12)] public static void UseUnsafeCode() { if (Menu.GetChecked("Tools/OpenCV for Unity/Use Unsafe Code")) { if (EditorUtility.DisplayDialog("Disable Unsafe Code", "Do you want to disable Unsafe Code in OpenCV for Unity?", "Yes", "Cancel")) { PlayerSettings.allowUnsafeCode = false; Symbol.Remove(BuildTargetGroup.Standalone, Symbol.GetCurrentSymbols(BuildTargetGroup.Standalone), SYMBOL_OPENCV_USE_UNSAFE_CODE); Symbol.Remove(BuildTargetGroup.Android, Symbol.GetCurrentSymbols(BuildTargetGroup.Android), SYMBOL_OPENCV_USE_UNSAFE_CODE); Symbol.Remove(BuildTargetGroup.iOS, Symbol.GetCurrentSymbols(BuildTargetGroup.iOS), SYMBOL_OPENCV_USE_UNSAFE_CODE); Symbol.Remove(BuildTargetGroup.WebGL, Symbol.GetCurrentSymbols(BuildTargetGroup.WebGL), SYMBOL_OPENCV_USE_UNSAFE_CODE); Symbol.Remove(BuildTargetGroup.WSA, Symbol.GetCurrentSymbols(BuildTargetGroup.WSA), SYMBOL_OPENCV_USE_UNSAFE_CODE); #if UNITY_2019_1_OR_NEWER Symbol.Remove(BuildTargetGroup.Lumin, Symbol.GetCurrentSymbols(BuildTargetGroup.Lumin), SYMBOL_OPENCV_USE_UNSAFE_CODE); #endif Debug.Log("PlayerSettings.allowUnsafeCode has been set to " + PlayerSettings.allowUnsafeCode + " and \"" + SYMBOL_OPENCV_USE_UNSAFE_CODE + "\" has been removed from Scripting Define Symbols."); } } else { if (EditorUtility.DisplayDialog("Enable Unsafe Code", "Do you want to enable Unsafe Code in OpenCV for Unity?", "Yes", "Cancel")) { PlayerSettings.allowUnsafeCode = true; Symbol.Add(BuildTargetGroup.Standalone, Symbol.GetCurrentSymbols(BuildTargetGroup.Standalone), SYMBOL_OPENCV_USE_UNSAFE_CODE); Symbol.Add(BuildTargetGroup.Android, Symbol.GetCurrentSymbols(BuildTargetGroup.Android), SYMBOL_OPENCV_USE_UNSAFE_CODE); Symbol.Add(BuildTargetGroup.iOS, Symbol.GetCurrentSymbols(BuildTargetGroup.iOS), SYMBOL_OPENCV_USE_UNSAFE_CODE); Symbol.Add(BuildTargetGroup.WebGL, Symbol.GetCurrentSymbols(BuildTargetGroup.WebGL), SYMBOL_OPENCV_USE_UNSAFE_CODE); Symbol.Add(BuildTargetGroup.WSA, Symbol.GetCurrentSymbols(BuildTargetGroup.WSA), SYMBOL_OPENCV_USE_UNSAFE_CODE); #if UNITY_2019_1_OR_NEWER Symbol.Add(BuildTargetGroup.Lumin, Symbol.GetCurrentSymbols(BuildTargetGroup.Lumin), SYMBOL_OPENCV_USE_UNSAFE_CODE); #endif Debug.Log("PlayerSettings.allowUnsafeCode has been set to " + PlayerSettings.allowUnsafeCode + " and \"" + SYMBOL_OPENCV_USE_UNSAFE_CODE + "\" has been added to Scripting Define Symbols."); } } } static class Symbol { public static IEnumerable GetCurrentSymbols(BuildTargetGroup buildTargetGroup) { return PlayerSettings.GetScriptingDefineSymbolsForGroup(buildTargetGroup).Split(';'); } private static void SaveSymbol(BuildTargetGroup buildTargetGroup, IEnumerable currentSymbols) { var symbols = String.Join(";", currentSymbols.ToArray()); PlayerSettings.SetScriptingDefineSymbolsForGroup(buildTargetGroup, symbols); } public static void Add(BuildTargetGroup buildTargetGroup, IEnumerable currentSymbols, params string[] symbols) { currentSymbols = currentSymbols.Except(symbols); currentSymbols = currentSymbols.Concat(symbols).Distinct(); SaveSymbol(buildTargetGroup, currentSymbols); } public static void Remove(BuildTargetGroup buildTargetGroup, IEnumerable currentSymbols, params string[] symbols) { currentSymbols = currentSymbols.Except(symbols); SaveSymbol(buildTargetGroup, currentSymbols); } public static void Set(BuildTargetGroup buildTargetGroup, IEnumerable currentSymbols, params string[] symbols) { SaveSymbol(buildTargetGroup, symbols); } } #endif [MenuItem("Tools/OpenCV for Unity/Import Extra Package", false, 24)] public static void ImportExtraPackage() { AssetDatabase.ImportPackage("Assets/OpenCVForUnity/Extra.unitypackage", true); } /// /// Open OpenCV for Unity API Reference. /// [MenuItem("Tools/OpenCV for Unity/Open OpenCV for Unity API Reference", false, 35)] public static void OpenOpenCVForUnityAPIReference() { Application.OpenURL("http://enoxsoftware.github.io/OpenCVForUnity/3.0.0/doc/html/index.html"); } /// /// Open OpenCV C++ API Reference. /// [MenuItem("Tools/OpenCV for Unity/Open OpenCV C++ API Reference", false, 36)] public static void OpenOpenCVAPIReference() { Application.OpenURL("http://docs.opencv.org/4.1.0/index.html"); } } } #endif