Former-commit-id: 4e4c3383a97ef92651afc5d247253ebb6fff2f1c
TangShanKaiPing
zhengpengju 6 years ago
commit f8e81fa81f

@ -45,7 +45,6 @@
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup>
<Compile Include="Assets\CSUE\UniFBX\Lib\Editor\UniFBXLoaderEditor.cs" />
<Compile Include="Assets\EasyAR\Scripts\Editor\ARSessionEditor.cs" />
<Compile Include="Assets\EasyAR\Scripts\Editor\CloudRecognizerFrameFilterEditor.cs" />
<Compile Include="Assets\EasyAR\Scripts\Editor\EasyARSettingsEditor.cs" />
@ -287,9 +286,6 @@
<Reference Include="UnityEditor.iOS.Extensions">
<HintPath>D:/ProgramFiles/Unity/2019.2.21f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll</HintPath>
</Reference>
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
<HintPath>C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/16.0/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
</Reference>
<Reference Include="nunit.framework">
<HintPath>D:/1.0/ZHXY/labs/EasyARDemo/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll</HintPath>
</Reference>

@ -45,28 +45,6 @@
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<ItemGroup>
<Compile Include="Assets\CSUE\UniFBX\Lib\UniFBX.cs" />
<Compile Include="Assets\CSUE\UniFBX\Lib\UniFBXAnimation.cs" />
<Compile Include="Assets\CSUE\UniFBX\Lib\UniFBXCameras.cs" />
<Compile Include="Assets\CSUE\UniFBX\Lib\UniFBXEnumerations.cs" />
<Compile Include="Assets\CSUE\UniFBX\Lib\UniFBXExtensions.cs" />
<Compile Include="Assets\CSUE\UniFBX\Lib\UniFBXGeometries.cs" />
<Compile Include="Assets\CSUE\UniFBX\Lib\UniFBXGeometry.cs" />
<Compile Include="Assets\CSUE\UniFBX\Lib\UniFBXImport.cs" />
<Compile Include="Assets\CSUE\UniFBX\Lib\UniFBXInfo.cs" />
<Compile Include="Assets\CSUE\UniFBX\Lib\UniFBXLayeredTextures.cs" />
<Compile Include="Assets\CSUE\UniFBX\Lib\UniFBXLights.cs" />
<Compile Include="Assets\CSUE\UniFBX\Lib\UniFBXMaterials.cs" />
<Compile Include="Assets\CSUE\UniFBX\Lib\UniFBXModel.cs" />
<Compile Include="Assets\CSUE\UniFBX\Lib\UniFBXSettings.cs" />
<Compile Include="Assets\CSUE\UniFBX\Lib\UniFBXStads.cs" />
<Compile Include="Assets\CSUE\UniFBX\Lib\UniFBXTexture2D.cs" />
<Compile Include="Assets\CSUE\UniFBX\Lib\UniFBXTextures.cs" />
<Compile Include="Assets\CSUE\UniFBX\Lib\UniFBXThread.cs" />
<Compile Include="Assets\CSUE\UniFBX\Scripts\UniFBXLoader.cs" />
<Compile Include="Assets\CSUE\UniFBX\Tutorial\0000\Scripts\CameraManager0000.cs" />
<Compile Include="Assets\CSUE\UniFBX\Tutorial\0000\Scripts\UniFBXFilePath.cs" />
<Compile Include="Assets\CSUE\UniFBX\Tutorial\0000\Scripts\UniFBXUIManager0000.cs" />
<Compile Include="Assets\EasyAR\Scripts\ARAssembly.cs" />
<Compile Include="Assets\EasyAR\Scripts\ARSession.cs" />
<Compile Include="Assets\EasyAR\Scripts\CameraImageRenderer.cs" />
@ -127,7 +105,6 @@
<None Include="Assets\Samples\Assets\ObjectSensing\ImageTracking_Coloring3D\Shaders\Coloring3D.shader" />
<None Include="Assets\Samples\Assets\ObjectSensing\MultiTarget_SingleTracker\Duck\README.txt" />
<None Include="Assets\EasyAR\Shaders\CameraImage_BGR.shader" />
<None Include="Assets\CSUE\UniFBX\Lib\References\Web\fctrl.txt" />
<None Include="Assets\EasyAR\doc\Sense\changelog.cn.txt" />
<None Include="Assets\Samples\Assets\ObjectSensing\ImageTracking_Video\Shaders\TransparentVideo.shader" />
<None Include="Assets\EasyAR\Shaders\CameraImage_YUV_NV12.shader" />

@ -12,7 +12,6 @@ public class ImageTargetManager : MonoBehaviour
imageTarget.name="ImageTarget-idback";
imageTarget.transform.position = new Vector3(0.1f,0,0.3f);
imageTarget.transform.localScale=new Vector3(0.0856f,0.0856f,0.0856f);
//imageTarget.gameObject.AddComponent<
ImageTargetController controller = imageTarget.GetComponent<ImageTargetController>();
controller.ActiveControl= easyar.TargetController.ActiveControlStrategy.HideWhenNotTracking;
//controller.SourceType
@ -23,10 +22,4 @@ public class ImageTargetManager : MonoBehaviour
controller.Tracker=Tracker;
Instantiate(imageTarget);
}
// Update is called once per frame
void Update()
{
}
}

@ -4,5 +4,8 @@
EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes: []
m_Scenes:
- enabled: 1
path: Assets/Samples/Scenes/ObjectSensing/MultiTarget_SingleTracker.unity
guid: ae163b03555ac5647a3057d750f54d9d
m_configObjects: {}

@ -35,6 +35,10 @@ GraphicsSettings:
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- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 16003, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
type: 0}
@ -59,3 +63,4 @@ GraphicsSettings:
m_AlbedoSwatchInfos: []
m_LightsUseLinearIntensity: 0
m_LightsUseColorTemperature: 0
m_LogWhenShaderIsCompiled: 0

@ -276,7 +276,99 @@ PlayerSettings:
AndroidAppBundleSizeToValidate: 150
resolutionDialogBanner: {fileID: 0}
m_BuildTargetIcons: []
m_BuildTargetPlatformIcons: []
m_BuildTargetPlatformIcons:
- m_BuildTarget: Android
m_Icons:
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m_SubKind:
m_BuildTargetBatching:
- m_BuildTarget: Standalone
m_StaticBatching: 1

@ -4,7 +4,7 @@
UnityConnectSettings:
m_ObjectHideFlags: 0
serializedVersion: 1
m_Enabled: 0
m_Enabled: 1
m_TestMode: 0
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events

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