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#include <bits/stdc++.h>
using namespace std;
const int N = 110;
int a[N][N];
int main() {
int n, m, k; //n*n的方阵m 个火把和 k 个萤石
cin >> n >> m >> k;
//火把
for (int i = 1; i <= m; i++) {
//火把位置
int x, y;
cin >> x >> y;
//火把的办量是有限的只能向上两行向下两行shit~
if (x - 1 >= 1)a[x - 1][y] = 1;
if (x - 2 >= 1)a[x - 2][y] = 1;
if (x + 1 <= n)a[x + 1][y] = 1;
if (x + 2 <= n)a[x + 2][y] = 1;
//火把的办量是有限的只能向左两列向右两列shit~
if (y - 1 >= 1)a[x][y - 1] = 1;
if (y - 2 >= 1)a[x][y - 2] = 1;
if (y + 1 <= n)a[x][y + 1] = 1;
if (y + 2 <= n)a[x][y + 2] = 1;
//斜着的还有4个方向距离只能为1
if (x - 1 >= 1 && y - 1 >= 1)a[x - 1][y - 1] = 1;//左上
if (x - 1 >= 1 && y + 1 <= n)a[x - 1][y + 1] = 1;//左下
if (x + 1 <= n && y - 1 >= 1)a[x + 1][y - 1] = 1;//右上
if (x + 1 <= n && y + 1 <= n)a[x + 1][y + 1] = 1;//右下
//火把的位置
a[x][y] = 1;
}
//萤石
for (int i = 1; i <= k; i++) {
int x, y;
cin >> x >> y;
//萤石这个玩意比火把厉害多了啊!
for (int j = x - 2; j <= x + 2; j++)
for (k = y - 2; k <= y + 2; k++)
if (j >= 1 && k >= 1 && j <= n && k <= n)
a[j][k] = 1;
//因为这两层循环把a[x][y]已经带上了就没有必要再次a[x][y]=1了
}
//统计没有出现过的位置,就是怪物可能出现的位置
int cnt = 0;
for (int i = 1; i <= n; i++)
for (int j = 1; j <= n; ++j)
if (!a[i][j])cnt++;
//输出大吉
printf("%d", cnt);
return 0;
}