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#include <iostream>
#include <algorithm>
#include <cmath>
#include <cstring>
#include <vector>
using namespace std;
typedef long long LL;
const int N = 10010;
struct Seg {
LL x, y1, y2, c;
bool operator<(const Seg &t) const {
if (x == t.x) return c < t.c; //-1在前1在后先处理出边再处理入边
return x < t.x;
}
} seg[N << 1];
struct Node {
int l, r;
int maxc, add;
} tr[N << 3];
int n, w, h;
vector<LL> ys;
void pushup(int u) {
tr[u].maxc = max(tr[u << 1].maxc, tr[u << 1 | 1].maxc);
}
void build(int u, int l, int r) {
tr[u] = {l, r, 0, 0};
if (l == r) return;
int mid = (l + r) >> 1;
build(u << 1, l, mid);
build(u << 1 | 1, mid + 1, r);
}
void pushdown(int u) {
if (tr[u].add) {
tr[u << 1].add += tr[u].add;
tr[u << 1].maxc += tr[u].add;
tr[u << 1 | 1].add += tr[u].add;
tr[u << 1 | 1].maxc = tr[u << 1 | 1].maxc + tr[u].add;
tr[u].add = 0;
}
}
void modify(int u, int l, int r, int c) {
if (l <= tr[u].l && tr[u].r <= r) {
tr[u].maxc += c;
tr[u].add += c;
return;
}
pushdown(u);
int mid = tr[u].l + tr[u].r >> 1;
if (l <= mid) modify(u << 1, l, r, c);
if (r > mid) modify(u << 1 | 1, l, r, c);
pushup(u);
}
int find(LL x) {
return lower_bound(ys.begin(), ys.end(), x) - ys.begin();
}
int main() {
//加快读入
cin.tie(0), ios::sync_with_stdio(false);
while (cin >> n >> w >> h) {
for (int i = 1; i <= n; i++) {
LL x, y;
int c;
cin >> x >> y >> c;
//区别在这里!
/*
需配合:
if (x == t.x) return c < t.c; //-1在前1在后先处理出边再处理入边
*/
seg[2 * i - 1] = {x, y, y + h - 1, c};
seg[2 * i] = {x + w, y, y + h - 1, -c};
ys.push_back(y), ys.push_back(y + h - 1);
}
sort(ys.begin(), ys.end());
ys.erase(unique(ys.begin(), ys.end()), ys.end());
sort(seg + 1, seg + 1 + 2 * n);
build(1, 0, ys.size() - 1);
int res = 0;
for (int i = 1; i <= 2 * n; i++) {
res = max(res, tr[1].maxc);
modify(1, find(seg[i].y1), find(seg[i].y2), seg[i].c);
}
printf("%d\n", res);
}
return 0;
}