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#include <bits/stdc++.h>
using namespace std;
#define MAXN 10
//哪个位置可以放本方的棋子
int legal[MAXN][MAXN];
//操作者
char chess;
//棋盘
char chessboard[MAXN][MAXN]; //开大一点
//获取对手
//如果现在操作者是白,就获取到黑;如果现在操作者是黑,就获取到白。
char getOpponent() {
return chess == 'B' ? 'W' : 'B';
}
/**
* 功能:标识是不是有可以放棋子的可能?如果有的话,在哪个位置上?
* 返回: ok-->是不是有放棋子的可能
* 返回: legal-->哪个位置可以放棋子
* @return
*/
bool check() {
//初始化可以放置棋子的位置
memset(legal, 0, sizeof(legal));
//获取到对手的是黑棋还是白棋
char other = getOpponent();
//是不是存在可以放置的位置
bool ok = false;
int p, q;
//搜索当前棋子所在的位置
for (int i = 0; i < MAXN; i++)
for (int j = 0; j < MAXN; j++)
//找到每一个自己的棋子
if (chessboard[i][j] == chess) {
//左上有对手棋子
if (i - 1 >= 0 && j - 1 >= 0 && chessboard[i - 1][j - 1] == other) {
p = i - 1; //准备继续向前
q = j - 1; //准备继续向上
while (p >= 0 && q >= 0) {
//如果还有对手棋子
if (chessboard[p][q] == other) {
p--;
q--;
continue;
}
//直到发现自己的棋子
if (chessboard[p][q] == chess) break;
//如果发现空白
if (chessboard[p][q] == '-') {
legal[p][q] = 1;//标识为可以放置本方棋子
ok = true; //标识存在可以放置的可能
break; //退出本轮 while循环
}
}
}
//正上有对手棋子
if (i - 1 >= 0 && chessboard[i - 1][j] == other) {
p = i - 1;
q = j;
while (p >= 0) {
if (chessboard[p][q] == other) {
p--;
continue;
}
if (chessboard[p][q] == chess) break;
if (chessboard[p][q] == '-') {
legal[p][q] = 1;
ok = true;
break;
}
}
}
//右上有对手棋子
if (i - 1 >= 0 && j + 1 < 8 && chessboard[i - 1][j + 1] == other) {
p = i - 1;
q = j + 1;
while (p >= 0 && q < 8) {
if (chessboard[p][q] == other) {
p--;
q++;
continue;
}
if (chessboard[p][q] == chess) break;
if (chessboard[p][q] == '-') {
legal[p][q] = 1;
ok = true;
break;
}
}
}
//右有对手棋子
if (j + 1 < 8 && chessboard[i][j + 1] == other) {
p = i;
q = j + 1;
while (q < 8) {
if (chessboard[p][q] == other) {
q++;
continue;
}
if (chessboard[p][q] == chess) break;
if (chessboard[p][q] == '-') {
legal[p][q] = 1;
ok = true;
break;
}
}
}
//右下有对手棋子
if (i + 1 < 8 && j + 1 < 8 && chessboard[i + 1][j + 1] == other) {
p = i + 1;
q = j + 1;
while (p < 8 && q < 8) {
if (chessboard[p][q] == other) {
p++;
q++;
continue;
}
if (chessboard[p][q] == chess) break;
if (chessboard[p][q] == '-') {
legal[p][q] = 1;
ok = true;
break;
}
}
}
//下有对手棋子
if (i + 1 < 8 && chessboard[i + 1][j] == other) {
p = i + 1;
q = j;
while (p < 8) {
if (chessboard[p][q] == other) {
p++;
continue;
}
if (chessboard[p][q] == chess) break;
if (chessboard[p][q] == '-') {
legal[p][q] = 1;
ok = true;
break;
}
}
}
//左下有对手棋子
if (i + 1 < 8 && j - 1 >= 0 && chessboard[i + 1][j - 1] == other) {
p = i + 1;
q = j - 1;
while (p < 8 && q >= 0) {
if (chessboard[p][q] == other) {
p++;
q--;
continue;
}
if (chessboard[p][q] == chess) break;
if (chessboard[p][q] == '-') {
legal[p][q] = 1;
ok = true;
break;
}
}
}
//左有对手棋子
if (j - 1 >= 0 && chessboard[i][j - 1] == other) {
p = i;
q = j - 1;
while (q >= 0) {
if (chessboard[p][q] == other) {
q--;
continue;
}
if (chessboard[p][q] == chess) break;
if (chessboard[p][q] == '-') {
legal[p][q] = 1;
ok = true;
break;
}
}
}
}
return ok;
}
/**
* 功能:修改棋盘上的每步结果
* @param x
* @param y
*/
void change_chess(int const x, int const y) {
int i, j, p, q;
char other = getOpponent();
if (x - 1 >= 0 && y - 1 >= 0 && chessboard[x - 1][y - 1] == other) { //左上
i = p = x - 1;
j = q = y - 1;
while (i >= 0 && j >= 0) {
if (chessboard[i][j] == other) {
i--;
j--;
continue;
}
if (chessboard[i][j] == '-') break;
if (chessboard[i][j] == chess) {
while (p != i && q != j)
chessboard[p--][q--] = chess;
break;
}
}
}
if (x - 1 >= 0 && chessboard[x - 1][y] == other) { //上
i = p = x - 1;
j = q = y;
while (i >= 0) {
if (chessboard[i][j] == other) {
i--;
continue;
}
if (chessboard[i][j] == '-') break;
if (chessboard[i][j] == chess) {
while (p != i)
chessboard[p--][q] = chess;
break;
}
}
}
if (x - 1 >= 0 && y + 1 < 8 && chessboard[x - 1][y + 1] == other) { //右上
i = p = x - 1;
j = q = y + 1;
while (i >= 0 && j < 8) {
if (chessboard[i][j] == other) {
i--;
j++;
continue;
}
if (chessboard[i][j] == '-') break;
if (chessboard[i][j] == chess) {
while (p != i && q != j)
chessboard[p--][q++] = chess;
break;
}
}
}
if (y + 1 < 8 && chessboard[x][y + 1] == other) { //右
i = p = x;
j = q = y + 1;
while (j < 8) {
if (chessboard[i][j] == other) {
j++;
continue;
}
if (chessboard[i][j] == '-') break;
if (chessboard[i][j] == chess) {
while (q != j)
chessboard[p][q++] = chess;
break;
}
}
}
if (x + 1 < 8 && y + 1 < 8 && chessboard[x + 1][y + 1] == other) { //右下
i = p = x + 1;
j = q = y + 1;
while (i < 8 && j < 8) {
if (chessboard[i][j] == other) {
i++;
j++;
continue;
}
if (chessboard[i][j] == '-') break;
if (chessboard[i][j] == chess) {
while (p != i && q != j)
chessboard[p++][q++] = chess;
break;
}
}
}
if (x + 1 < 8 && chessboard[x + 1][y] == other) { //下
i = p = x + 1;
j = q = y;
while (i < 8) {
if (chessboard[i][j] == other) {
i++;
continue;
}
if (chessboard[i][j] == '-') break;
if (chessboard[i][j] == chess) {
while (p != i)
chessboard[p++][q] = chess;
break;
}
}
}
if (x + 1 < 8 && y - 1 >= 0 && chessboard[x + 1][y - 1] == other) { //左下
i = p = x + 1;
j = q = y - 1;
while (i < 8 && j >= 0) {
if (chessboard[i][j] == other) {
i++;
j--;
continue;
}
if (chessboard[i][j] == '-') break;
if (chessboard[i][j] == chess) {
while (p != i && q != j)
chessboard[p++][q--] = chess;
break;
}
}
}
if (y - 1 >= 0 && chessboard[x][y - 1] == other) { //左
i = p = x;
j = q = y - 1;
while (j >= 0) {
if (chessboard[i][j] == other) {
j--;
continue;
}
if (chessboard[i][j] == '-') break;
if (chessboard[i][j] == chess) {
while (q != j)
chessboard[p][q--] = chess;
break;
}
}
}
int B = 0, W = 0;
for (int i = 0; i < 8; i++)
for (int j = 0; j < 8; j++)
if (chessboard[i][j] == 'B') B++;
else if (chessboard[i][j] == 'W') W++;
printf("Black - %2d White - %2d\n", B, W);
}
/**
* 功能:打印棋盘
*/
void print_chessboard() {
for (int i = 0; i < 8; i++)
printf("%s\n", chessboard[i]);
return;
}
int main() {
int t, T = 0;
//几次?
scanf("%d", &t);
getchar(); //为了吃掉回车C语言这点真是~ https://zhidao.baidu.com/question/147733301.html
while (t--) {
//第一次不显示换行,其它次显示换行
T ? printf("\n") : T++;
//初始化棋盘
memset(chessboard, 0, sizeof(chessboard));
//按行进行读取字符串
for (int i = 0; i < 8; i++)
//gets()函数用来从标准输入设备(键盘)读取字符串直到换行符结束,但换行符会被丢弃,然后在末尾添加'\0'字符。
gets(chessboard[i]);
//下一个操作的游戏者,W-->白B-->黑
scanf("%c", &chess);
getchar();
while (1) //一直等待输入直到Q结束
{
//检查是不是有位置可以放置本方棋子
check();
//读入操作命令
char cmd[MAXN];
scanf("%s", cmd);
getchar();
//Q指令退出游戏并打印当前棋盘格式同输入
if (cmd[0] == 'Q') break;
//L指令打印所有合法操作按照从上到下从左到右的顺序排列没有合法操作时输出No legal move
if (cmd[0] == 'L') {
bool ok = false;
//两轮循环,看看哪个位置有可以放置本方棋子的位置
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
if (legal[i][j]) {
if (ok) printf(" "); //万恶的格式
printf("(%d,%d)", i + 1, j + 1);
ok = true;
}
}
}
if (!ok) printf("No legal move.");
printf("\n");
}
//Mrc指令放一枚棋子在(r,c)。如果当前游戏者没有合法操作,则是先切换游戏者再操作。
//输入保证这个操作是合法的。输出操作完毕后黑白方的棋子总数。
if (cmd[0] == 'M') {
int x = cmd[1] - '0' - 1; //放入一个棋子
int y = cmd[2] - '0' - 1;
//没有地方可以放,让对方下棋
if (!check()) chess = getOpponent();
//这个位置放入这个棋子
chessboard[x][y] = chess;
//尝试吃掉对方的棋子
change_chess(x, y);
//修改为下一个棋手
chess = getOpponent();
}
}
//打印棋盘
print_chessboard();
}
return 0;
}