# -*- coding: utf-8 -*-.py from manim import * # 坐标轴范围常量 X_MIN = -3.5 * PI X_MAX = 3.5 * PI Y_MIN = -1.5 Y_MAX = 1.5 class Skeleton_20250804_084025_514(Scene): def construct(self): # 创建坐标系 axes = Axes( x_range=[X_MIN, X_MAX, PI/2], y_range=[Y_MIN, Y_MAX, 0.5], axis_config={"color": BLUE} ) # 添加坐标轴标签 x_label = axes.get_x_axis_label( Tex("$x$").scale(0.8), edge=DOWN, direction=DOWN, buff=0.4 ) y_label = axes.get_y_axis_label( Tex("$y$").scale(0.8), edge=LEFT, direction=LEFT, buff=0.4 ) # 添加坐标轴组 axes_group = VGroup(axes, x_label, y_label) # 添加淡入动画 self.play(FadeIn(axes_group, shift=UP*0.5), run_time=4) self.wait(1) if __name__ == "__main__": # 导入必要的模块 import sys import os from manim import * # 设置 UTF-8 编码 os.environ['PYTHONIOENCODING'] = 'utf-8' sys.stdout.reconfigure(encoding='utf-8') sys.stderr.reconfigure(encoding='utf-8') # 全局指定 ctex 模板(一次性) config.tex_template = TexTemplateLibrary.ctex # 设置输出格式为MP4 config.output_format = "mp4" # 设置输出目录 config.media_dir = "./output/" # 使用临时配置渲染场景(配置只在with块内有效) with tempconfig({ "quality": "high_quality", "background_color": BLACK, "preview": True, "pixel_height": 1080, "pixel_width": 1920, "frame_rate": 30 }): # 实例化场景类 scene = Skeleton_20250804_084025_514() # 执行渲染流程(包含文件生成和预览) scene.render()