# -*- coding: utf-8 -*-.py # 文件:Skeleton/Skeleton_20250804_084523_720.py from manim import * class Skeleton_20250804_084523_720(Scene): def construct(self): # 创建坐标系对象 axes = Axes( x_range=[-3.5 * PI, 3.5 * PI, PI], # x轴范围:-3.5π到3.5π y_range=[-1.5, 1.5, 0.5], # y轴范围:-1.5到1.5 axis_config={"color": WHITE}, # 坐标轴颜色 tips=False, # 不显示坐标轴箭头 ) # 添加坐标轴标签 axes_labels = axes.get_axis_labels( MathTex("x").scale(0.7), MathTex("y").scale(0.7) ) # 创建坐标轴组 coordinate_system = VGroup(axes, axes_labels) # 动画:坐标轴淡入 self.play(FadeIn(coordinate_system, run_time=4)) self.wait(2) # 保持显示 if __name__ == "__main__": # 导入必要的模块 import sys import os from manim import * # 设置 UTF-8 编码 os.environ['PYTHONIOENCODING'] = 'utf-8' sys.stdout.reconfigure(encoding='utf-8') sys.stderr.reconfigure(encoding='utf-8') # 全局指定 ctex 模板(一次性) config.tex_template = TexTemplateLibrary.ctex # 设置输出格式为MP4 config.output_format = "mp4" # 设置输出目录 config.media_dir = "./output/" # 使用临时配置渲染场景(配置只在with块内有效) with tempconfig({ "quality": "high_quality", "background_color": BLACK, "preview": True, "pixel_height": 1080, "pixel_width": 1920, "frame_rate": 30 }): # 实例化场景类 scene = Skeleton_20250804_084523_720() # 执行渲染流程(包含文件生成和预览) scene.render()