'commit'
This commit is contained in:
@@ -13,7 +13,12 @@ const AudioState = {
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},
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playback: {
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audioElement: null,
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isPlaying: false
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isPlaying: false,
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audioChunks: [] // 存储接收到的音频块
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},
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websocket: {
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connection: null,
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isConnected: false
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}
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};
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@@ -31,6 +36,16 @@ const Utils = {
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const mins = Math.floor(seconds / 60).toString().padStart(2, '0');
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const secs = Math.floor(seconds % 60).toString().padStart(2, '0');
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return `${mins}:${secs}`;
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},
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// 将Blob转换为Base64
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blobToBase64(blob) {
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return new Promise((resolve, reject) => {
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const reader = new FileReader();
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reader.onloadend = () => resolve(reader.result.split(',')[1]);
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reader.onerror = reject;
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reader.readAsDataURL(blob);
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});
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}
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};
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@@ -89,153 +104,141 @@ const UIController = {
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}
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};
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// ==================== 录音管理模块 ====================
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const RecordingManager = {
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// 初始化录音
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async initRecording() {
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try {
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const stream = await navigator.mediaDevices.getUserMedia({ audio: true });
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AudioState.recording.mediaRecorder = new MediaRecorder(stream);
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AudioState.recording.audioChunks = [];
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// 设置录音数据收集回调
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AudioState.recording.mediaRecorder.ondataavailable = (event) => {
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if (event.data.size > 0) {
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AudioState.recording.audioChunks.push(event.data);
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}
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};
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// 设置录音完成回调
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AudioState.recording.mediaRecorder.onstop = () => {
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const audioBlob = new Blob(AudioState.recording.audioChunks, { type: 'audio/wav' });
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console.log('录音完成,音频数据大小:', audioBlob.size);
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ASRProcessor.processAudio(audioBlob);
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};
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return true;
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} catch (error) {
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console.error('获取麦克风权限失败:', error);
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alert('请授权麦克风权限以使用录音功能');
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return false;
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// ==================== WebSocket管理模块 ====================
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const WebSocketManager = {
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// 初始化WebSocket连接
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initConnection() {
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console.log('初始化WebSocket连接');
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if (AudioState.websocket.connection &&
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AudioState.websocket.connection.readyState === WebSocket.OPEN) {
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console.log('WebSocket连接已存在');
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return;
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}
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},
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// 开始录音
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async startRecording() {
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if (AudioState.recording.isRecording) return;
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console.log('尝试开始录音');
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const initialized = await this.initRecording();
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const protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
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const wsUrl = `${protocol}//${window.location.host}/api/xueban/streaming-chat`;
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if (initialized && AudioState.recording.mediaRecorder) {
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AudioState.recording.mediaRecorder.start();
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AudioState.recording.isRecording = true;
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UIController.updateRecordingButtons(true);
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console.log('开始录音成功');
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// 设置最长录音时间
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setTimeout(() => this.stopRecording(), AudioState.recording.maxDuration);
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}
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},
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// 停止录音
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stopRecording() {
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if (!AudioState.recording.isRecording || !AudioState.recording.mediaRecorder) return;
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console.log('正在建立WebSocket连接:', wsUrl);
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AudioState.websocket.connection = new WebSocket(wsUrl);
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AudioState.recording.mediaRecorder.stop();
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AudioState.recording.isRecording = false;
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UIController.updateRecordingButtons(false);
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console.log('停止录音');
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// 连接打开
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AudioState.websocket.connection.onopen = () => {
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console.log('WebSocket连接已建立');
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AudioState.websocket.isConnected = true;
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};
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// 停止音频流
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if (AudioState.recording.mediaRecorder.stream) {
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AudioState.recording.mediaRecorder.stream.getTracks().forEach(track => track.stop());
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}
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}
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};
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// ==================== ASR处理模块 ====================
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const ASRProcessor = {
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// 处理音频数据
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async processAudio(audioBlob) {
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console.log('开始上传音频到服务器');
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UIController.toggleElement('thinkingIndicator', true);
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// 禁用帮我讲题按钮,防止在思考过程中重复点击
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UIController.setStartRecordButtonEnabled(false);
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// 连接关闭
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AudioState.websocket.connection.onclose = () => {
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console.log('WebSocket连接已关闭');
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AudioState.websocket.isConnected = false;
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};
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// 创建AbortController用于超时控制
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const controller = new AbortController();
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const timeoutId = setTimeout(() => controller.abort(), 120000); // 120秒超时
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// 连接错误
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AudioState.websocket.connection.onerror = (error) => {
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console.error('WebSocket连接错误:', error);
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AudioState.websocket.isConnected = false;
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UIController.toggleElement('thinkingIndicator', false);
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UIController.setStartRecordButtonEnabled(true);
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alert('连接服务器失败,请稍后再试');
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};
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try {
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const formData = new FormData();
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formData.append('file', audioBlob, 'recording.wav');
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const response = await fetch('/api/xueban/upload-audio', {
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method: 'POST',
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body: formData,
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signal: controller.signal // 添加超时信号
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// 接收消息
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AudioState.websocket.connection.onmessage = (event) => {
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console.log('收到WebSocket消息:', {
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type: typeof event.data,
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size: typeof event.data === 'string' ? event.data.length : event.data.size
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});
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// 请求成功,清除超时定时器
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clearTimeout(timeoutId);
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if (!response.ok) throw new Error('服务器响应错误');
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const data = await response.json();
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console.log('处理结果:', data);
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UIController.toggleElement('thinkingIndicator', false);
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// 思考结束,重新启用帮我讲题按钮
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UIController.setStartRecordButtonEnabled(true);
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if (data.success) {
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ResultDisplay.showResults(data.data);
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} else {
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alert('音频处理失败: ' + data.message);
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this.handleMessage(event);
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};
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},
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// 处理接收到的消息
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async handleMessage(event) {
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// 检查消息类型
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if (typeof event.data === 'string') {
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// JSON消息
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try {
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const data = JSON.parse(event.data);
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console.log('解析JSON消息成功:', data);
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switch (data.type) {
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case 'asr_result':
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// 显示ASR识别结果
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console.log('收到ASR结果:', data.text);
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const asrTextElement = document.getElementById('asrResultText');
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if (asrTextElement) {
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asrTextElement.textContent = data.text || '未识别到内容';
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}
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break;
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case 'end':
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// 处理结束
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console.log('流式处理完成');
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console.log('当前音频块数量:', AudioState.playback.audioChunks.length);
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UIController.toggleElement('thinkingIndicator', false);
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UIController.setStartRecordButtonEnabled(true);
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// 合并所有音频块并播放
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if (AudioState.playback.audioChunks.length > 0) {
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console.log('开始合并和播放音频');
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this.combineAndPlayAudio();
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} else {
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console.warn('没有收到音频数据,无法播放');
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}
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break;
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case 'error':
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// 错误处理
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console.error('收到错误消息:', data.message);
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UIController.toggleElement('thinkingIndicator', false);
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UIController.setStartRecordButtonEnabled(true);
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alert('处理失败: ' + data.message);
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break;
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default:
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console.log('未知消息类型:', data.type);
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}
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} catch (e) {
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console.error('解析JSON消息失败:', e);
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console.error('原始消息内容:', event.data);
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}
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} else {
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// 二进制音频数据
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console.log('收到音频数据,大小:', event.data.size);
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console.log('音频数据类型:', event.data.type);
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AudioState.playback.audioChunks.push(event.data);
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console.log('当前音频块数量:', AudioState.playback.audioChunks.length);
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}
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},
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// 合并所有音频块并播放
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combineAndPlayAudio() {
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try {
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console.log('开始合并音频块,数量:', AudioState.playback.audioChunks.length);
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// 创建一个新的Blob,包含所有音频块
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const combinedBlob = new Blob(AudioState.playback.audioChunks, { type: 'audio/wav' });
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console.log('合并后的Blob大小:', combinedBlob.size);
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// 创建音频URL
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const audioUrl = URL.createObjectURL(combinedBlob);
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console.log('创建音频URL:', audioUrl);
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// 初始化音频播放器
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AudioPlayer.initPlayer(audioUrl);
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} catch (error) {
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// 清除超时定时器
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clearTimeout(timeoutId);
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console.error('上传音频失败:', error);
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UIController.toggleElement('thinkingIndicator', false);
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// 发生错误时也要重新启用按钮
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UIController.setStartRecordButtonEnabled(true);
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// 判断是否是超时错误
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if (error.name === 'AbortError') {
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alert('请求超时,服务器响应时间过长,请稍后再试');
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} else {
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alert('上传音频失败: ' + error.message);
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}
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console.error('合并和播放音频失败:', error);
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}
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}
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};
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// ==================== 结果显示模块 ====================
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const ResultDisplay = {
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// 显示ASR识别结果和反馈
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showResults(data) {
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const resultContainer = document.getElementById('resultContainer');
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if (resultContainer) {
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resultContainer.style.display = 'flex';
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}
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// 显示识别文本
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const asrTextElement = document.getElementById('asrResultText');
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if (asrTextElement) {
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asrTextElement.textContent = data.asr_text || '未识别到内容';
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}
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// 显示反馈文本
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const feedbackTextElement = document.getElementById('feedbackResultText');
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if (feedbackTextElement) {
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feedbackTextElement.textContent = data.feedback_text || '无反馈内容';
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}
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// 如果有音频URL,初始化音频播放器
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if (data.audio_url) {
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AudioPlayer.initPlayer(data.audio_url);
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},
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// 关闭WebSocket连接
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closeConnection() {
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if (AudioState.websocket.connection) {
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AudioState.websocket.connection.close();
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AudioState.websocket.connection = null;
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AudioState.websocket.isConnected = false;
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console.log('WebSocket连接已关闭');
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}
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}
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};
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@@ -244,31 +247,49 @@ const ResultDisplay = {
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const AudioPlayer = {
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// 初始化音频播放器
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initPlayer(audioUrl) {
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console.log('AudioPlayer.initPlayer 被调用,音频URL:', audioUrl);
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// 停止当前播放的音频
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if (AudioState.playback.audioElement) {
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console.log('停止当前播放的音频');
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AudioState.playback.audioElement.pause();
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}
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// 创建新的音频元素
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console.log('创建新的音频元素');
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AudioState.playback.audioElement = new Audio(audioUrl);
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AudioState.playback.isPlaying = false;
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// 绑定音频事件
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AudioState.playback.audioElement.onloadedmetadata = () => {
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console.log('音频元数据加载完成');
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this.updateTimeDisplay();
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this.play(); // 自动播放
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};
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AudioState.playback.audioElement.onplay = () => {
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console.log('音频开始播放');
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};
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AudioState.playback.audioElement.onpause = () => {
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console.log('音频暂停');
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};
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AudioState.playback.audioElement.ontimeupdate = () => {
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this.updateProgress();
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this.updateTimeDisplay();
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};
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AudioState.playback.audioElement.onended = () => {
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console.log('音频播放结束');
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AudioState.playback.isPlaying = false;
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UIController.updatePlayButton(false);
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};
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AudioState.playback.audioElement.onerror = (error) => {
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console.error('音频播放错误:', error);
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};
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// 绑定播放按钮点击事件
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const playBtn = document.getElementById('playAudioBtn');
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if (playBtn) {
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@@ -337,7 +358,7 @@ const AudioPlayer = {
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}
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};
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// ==================== 事件绑定 ====================
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// ==================== 事件绑定模块 ====================
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const EventBinder = {
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// 绑定所有事件
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bindEvents() {
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@@ -371,6 +392,202 @@ const EventBinder = {
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}
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};
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// ==================== 录音管理模块 ====================
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const RecordingManager = {
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// 初始化录音
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async initRecording() {
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try {
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// 获取用户媒体设备
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const stream = await navigator.mediaDevices.getUserMedia({ audio: true });
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// 创建媒体录制器
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AudioState.recording.mediaRecorder = new MediaRecorder(stream, {
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mimeType: 'audio/webm;codecs=opus'
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});
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// 监听数据可用事件
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AudioState.recording.mediaRecorder.ondataavailable = (event) => {
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if (event.data.size > 0) {
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AudioState.recording.audioChunks.push(event.data);
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}
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};
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// 监听停止事件
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AudioState.recording.mediaRecorder.onstop = async () => {
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console.log('录音停止,开始处理音频数据');
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// 创建音频Blob
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const audioBlob = new Blob(AudioState.recording.audioChunks, { type: 'audio/webm' });
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console.log('录音Blob大小:', audioBlob.size);
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// 更新UI
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UIController.toggleElement('thinkingIndicator', true);
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// 初始化WebSocket连接
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WebSocketManager.initConnection();
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// 等待连接建立
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await this.waitForConnection();
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// 发送音频数据 - 这里是错误的调用
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// const success = await WebSocketManager.sendAudio(audioBlob);
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// 修复后的正确调用
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const success = await RecordingManager.sendAudio(audioBlob);
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if (!success) {
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console.error('发送音频数据失败');
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UIController.toggleElement('thinkingIndicator', false);
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UIController.setStartRecordButtonEnabled(true);
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}
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// 清空音频块
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AudioState.recording.audioChunks = [];
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// 停止所有音频轨道
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stream.getTracks().forEach(track => track.stop());
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};
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console.log('录音初始化成功');
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return true;
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} catch (error) {
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console.error('录音初始化失败:', error);
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alert('录音初始化失败,请授予麦克风权限后重试');
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return false;
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}
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},
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// 开始录音
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async startRecording() {
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console.log('开始录音');
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// 检查是否已经在录音
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if (AudioState.recording.isRecording) {
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console.warn('已经在录音中');
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return;
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}
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// 初始化录音
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const initialized = await this.initRecording();
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if (!initialized) {
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console.error('录音初始化失败,无法开始录音');
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return;
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}
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// 开始录音
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AudioState.recording.isRecording = true;
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AudioState.recording.mediaRecorder.start();
|
||||
|
||||
// 更新UI
|
||||
UIController.updateRecordingButtons(true);
|
||||
|
||||
console.log('录音开始成功');
|
||||
|
||||
// 设置最大录音时长
|
||||
setTimeout(() => {
|
||||
if (AudioState.recording.isRecording) {
|
||||
console.log('达到最大录音时长,自动停止录音');
|
||||
this.stopRecording();
|
||||
}
|
||||
}, AudioState.recording.maxDuration);
|
||||
},
|
||||
|
||||
// 停止录音
|
||||
stopRecording() {
|
||||
console.log('停止录音');
|
||||
|
||||
if (!AudioState.recording.isRecording || !AudioState.recording.mediaRecorder) {
|
||||
console.warn('当前没有在录音');
|
||||
return;
|
||||
}
|
||||
|
||||
// 停止录音
|
||||
AudioState.recording.mediaRecorder.stop();
|
||||
AudioState.recording.isRecording = false;
|
||||
|
||||
// 更新UI
|
||||
UIController.updateRecordingButtons(false);
|
||||
|
||||
console.log('录音停止命令已发送');
|
||||
},
|
||||
|
||||
// 等待WebSocket连接建立
|
||||
waitForConnection() {
|
||||
return new Promise((resolve) => {
|
||||
const checkConnection = () => {
|
||||
console.log('检查WebSocket连接状态:', AudioState.websocket.isConnected);
|
||||
if (AudioState.websocket.isConnected &&
|
||||
AudioState.websocket.connection &&
|
||||
AudioState.websocket.connection.readyState === WebSocket.OPEN) {
|
||||
console.log('WebSocket连接已建立,可以发送数据');
|
||||
resolve();
|
||||
} else {
|
||||
console.log('WebSocket连接未建立,等待...');
|
||||
setTimeout(checkConnection, 100);
|
||||
}
|
||||
};
|
||||
|
||||
checkConnection();
|
||||
});
|
||||
},
|
||||
|
||||
// 发送音频数据
|
||||
async sendAudio(audioBlob) {
|
||||
console.log('=== 开始执行sendAudio方法 ===');
|
||||
|
||||
// 参数验证
|
||||
if (!audioBlob) {
|
||||
console.error('sendAudio方法参数错误: audioBlob为空');
|
||||
return false;
|
||||
}
|
||||
|
||||
console.log('音频数据参数:', {
|
||||
exists: !!audioBlob,
|
||||
size: audioBlob.size,
|
||||
type: audioBlob.type
|
||||
});
|
||||
|
||||
// 连接状态检查
|
||||
console.log('WebSocket连接状态:', {
|
||||
isConnected: AudioState.websocket.isConnected,
|
||||
connectionExists: !!AudioState.websocket.connection,
|
||||
readyState: AudioState.websocket.connection ? AudioState.websocket.connection.readyState : 'N/A'
|
||||
});
|
||||
|
||||
if (!AudioState.websocket.isConnected ||
|
||||
!AudioState.websocket.connection ||
|
||||
AudioState.websocket.connection.readyState !== WebSocket.OPEN) {
|
||||
console.error('WebSocket连接未建立,无法发送音频数据');
|
||||
return false;
|
||||
}
|
||||
|
||||
try {
|
||||
console.log('将音频数据转换为Base64');
|
||||
// 将音频数据转换为Base64
|
||||
const base64Audio = await Utils.blobToBase64(audioBlob);
|
||||
console.log('音频数据Base64长度:', base64Audio.length);
|
||||
|
||||
const payload = {
|
||||
audio_data: base64Audio
|
||||
};
|
||||
console.log('准备发送的载荷:', {
|
||||
keys: Object.keys(payload),
|
||||
audioDataLength: payload.audio_data.length
|
||||
});
|
||||
|
||||
// 发送音频数据
|
||||
console.log('发送音频数据到WebSocket');
|
||||
AudioState.websocket.connection.send(JSON.stringify(payload));
|
||||
console.log('=== 音频数据发送成功 ===');
|
||||
|
||||
return true;
|
||||
} catch (error) {
|
||||
console.error('发送音频数据失败:', error);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// ==================== 初始化 ====================
|
||||
// 页面加载完成后初始化
|
||||
function initializeApp() {
|
||||
@@ -403,3 +620,8 @@ window.addEventListener('load', () => {
|
||||
EventBinder.bindEvents();
|
||||
console.log('学伴录音功能load事件初始化完成');
|
||||
});
|
||||
|
||||
// 页面关闭时关闭WebSocket连接
|
||||
window.addEventListener('beforeunload', () => {
|
||||
WebSocketManager.closeConnection();
|
||||
});
|
||||
|
Reference in New Issue
Block a user