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dsProject/dsLightRag/Manim/Demos/Skeleton/Skeleton_20250804_084523_720.py

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2025-08-14 15:45:08 +08:00
# -*- coding: utf-8 -*-.py
# 文件Skeleton/Skeleton_20250804_084523_720.py
from manim import *
class Skeleton_20250804_084523_720(Scene):
def construct(self):
# 创建坐标系对象
axes = Axes(
x_range=[-3.5 * PI, 3.5 * PI, PI], # x轴范围-3.5π到3.5π
y_range=[-1.5, 1.5, 0.5], # y轴范围-1.5到1.5
axis_config={"color": WHITE}, # 坐标轴颜色
tips=False, # 不显示坐标轴箭头
)
# 添加坐标轴标签
axes_labels = axes.get_axis_labels(
MathTex("x").scale(0.7),
MathTex("y").scale(0.7)
)
# 创建坐标轴组
coordinate_system = VGroup(axes, axes_labels)
# 动画:坐标轴淡入
self.play(FadeIn(coordinate_system, run_time=4))
self.wait(2) # 保持显示
if __name__ == "__main__":
# 导入必要的模块
import sys
import os
from manim import *
# 设置 UTF-8 编码
os.environ['PYTHONIOENCODING'] = 'utf-8'
sys.stdout.reconfigure(encoding='utf-8')
sys.stderr.reconfigure(encoding='utf-8')
# 全局指定 ctex 模板(一次性)
config.tex_template = TexTemplateLibrary.ctex
# 设置输出格式为MP4
config.output_format = "mp4"
# 设置输出目录
config.media_dir = "./output/"
# 使用临时配置渲染场景(配置只在with块内有效)
with tempconfig({
"quality": "high_quality",
"background_color": BLACK,
"preview": True,
"pixel_height": 1080,
"pixel_width": 1920,
"frame_rate": 30
}):
# 实例化场景类
scene = Skeleton_20250804_084523_720()
# 执行渲染流程(包含文件生成和预览)
scene.render()