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# include "thing_manager.h"
# include <esp_log.h>
# define TAG "ThingManager"
namespace iot {
void ThingManager : : AddThing ( Thing * thing ) {
things_ . push_back ( thing ) ;
}
std : : string ThingManager : : GetDescriptorsJson ( ) {
std : : string json_str = " [ " ;
for ( auto & thing : things_ ) {
json_str + = thing - > GetDescriptorJson ( ) + " , " ;
}
if ( json_str . back ( ) = = ' , ' ) {
json_str . pop_back ( ) ;
}
json_str + = " ] " ;
return json_str ;
}
bool ThingManager : : GetStatesJson ( std : : string & json , bool delta ) {
if ( ! delta ) {
last_states_ . clear ( ) ;
}
bool changed = false ;
json = " [ " ;
// 枚举thing, 获取每个thing的state, 如果发生变化, 则更新, 保存到last_states_
// 如果delta为true, 则只返回变化的部分
for ( auto & thing : things_ ) {
std : : string state = thing - > GetStateJson ( ) ;
if ( delta ) {
// 如果delta为true, 则只返回变化的部分
auto it = last_states_ . find ( thing - > name ( ) ) ;
if ( it ! = last_states_ . end ( ) & & it - > second = = state ) {
continue ;
}
changed = true ;
last_states_ [ thing - > name ( ) ] = state ;
}
json + = state + " , " ;
}
if ( json . back ( ) = = ' , ' ) {
json . pop_back ( ) ;
}
json + = " ] " ;
return changed ;
}
void ThingManager : : Invoke ( const cJSON * command ) {
auto name = cJSON_GetObjectItem ( command , " name " ) ;
for ( auto & thing : things_ ) {
if ( thing - > name ( ) = = name - > valuestring ) {
thing - > Invoke ( command ) ;
return ;
}
}
}
} // namespace iot