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import pygame
import random
# 初始化pygame
pygame.init()
# 设置屏幕尺寸
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("飞机大战游戏")
# 定义颜色
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
# 加载飞机图像
player_img = pygame.image.load("player.png")
player_rect = player_img.get_rect()
player_rect.centerx = screen_width // 2
player_rect.bottom = screen_height - 10
# 子弹设置
bullet_img = pygame.image.load("bullet.png")
bullets = []
bullet_speed = 10
# 敌机设置
enemy_img = pygame.image.load("enemy.png")
enemies = []
enemy_speed = 5
# 游戏循环控制
clock = pygame.time.Clock()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# 控制飞机移动
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and player_rect.left > 0:
player_rect.x -= 5
if keys[pygame.K_RIGHT] and player_rect.right < screen_width:
player_rect.x += 5
if keys[pygame.K_SPACE]:
bullet_rect = bullet_img.get_rect(center=player_rect.center)
bullets.append(bullet_rect)
# 更新子弹位置
for bullet in bullets[:]:
bullet.y -= bullet_speed
if bullet.bottom < 0:
bullets.remove(bullet)
# 生成敌机
if random.randint(1, 30) == 1:
enemy_rect = enemy_img.get_rect(x=random.randint(0, screen_width - enemy_img.get_width()), y=0)
enemies.append(enemy_rect)
# 更新敌机位置
for enemy in enemies[:]:
enemy.y += enemy_speed
if enemy.top > screen_height:
enemies.remove(enemy)
# 碰撞检测
for bullet in bullets[:]:
for enemy in enemies[:]:
if bullet.colliderect(enemy):
bullets.remove(bullet)
enemies.remove(enemy)
break
# 绘制
screen.fill(WHITE)
screen.blit(player_img, player_rect)
for bullet in bullets:
screen.blit(bullet_img, bullet)
for enemy in enemies:
screen.blit(enemy_img, enemy)
pygame.display.flip()
clock.tick(60)
pygame.quit()