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#include "audio_processor.h"
#include <esp_log.h>
#define PROCESSOR_RUNNING 0x01
static const char* TAG = "AudioProcessor";
AudioProcessor::AudioProcessor()
: afe_data_(nullptr) {
event_group_ = xEventGroupCreate();
}
void AudioProcessor::Initialize(AudioCodec* codec, bool realtime_chat) {
codec_ = codec;
int ref_num = codec_->input_reference() ? 1 : 0;
std::string input_format;
for (int i = 0; i < codec_->input_channels() - ref_num; i++) {
input_format.push_back('M');
}
for (int i = 0; i < ref_num; i++) {
input_format.push_back('R');
}
srmodel_list_t *models = esp_srmodel_init("model");
char* ns_model_name = esp_srmodel_filter(models, ESP_NSNET_PREFIX, NULL);
afe_config_t* afe_config = afe_config_init(input_format.c_str(), NULL, AFE_TYPE_VC, AFE_MODE_HIGH_PERF);
if (realtime_chat) {
afe_config->aec_init = true;
afe_config->aec_mode = AEC_MODE_VOIP_HIGH_PERF;
} else {
afe_config->aec_init = false;
}
afe_config->ns_init = true;
afe_config->ns_model_name = ns_model_name;
afe_config->afe_ns_mode = AFE_NS_MODE_NET;
if (realtime_chat) {
afe_config->vad_init = false;
} else {
afe_config->vad_init = true;
afe_config->vad_mode = VAD_MODE_0;
afe_config->vad_min_noise_ms = 100;
}
afe_config->afe_perferred_core = 1;
afe_config->afe_perferred_priority = 1;
afe_config->agc_init = false;
afe_config->memory_alloc_mode = AFE_MEMORY_ALLOC_MORE_PSRAM;
afe_iface_ = esp_afe_handle_from_config(afe_config);
afe_data_ = afe_iface_->create_from_config(afe_config);
xTaskCreate([](void* arg) {
auto this_ = (AudioProcessor*)arg;
this_->AudioProcessorTask();
vTaskDelete(NULL);
}, "audio_communication", 4096, this, 3, NULL);
}
AudioProcessor::~AudioProcessor() {
if (afe_data_ != nullptr) {
afe_iface_->destroy(afe_data_);
}
vEventGroupDelete(event_group_);
}
size_t AudioProcessor::GetFeedSize() {
return afe_iface_->get_feed_chunksize(afe_data_) * codec_->input_channels();
}
void AudioProcessor::Feed(const std::vector<int16_t>& data) {
afe_iface_->feed(afe_data_, data.data());
}
void AudioProcessor::Start() {
xEventGroupSetBits(event_group_, PROCESSOR_RUNNING);
}
void AudioProcessor::Stop() {
xEventGroupClearBits(event_group_, PROCESSOR_RUNNING);
if (afe_data_ != nullptr) {
afe_iface_->reset_buffer(afe_data_);
}
}
bool AudioProcessor::IsRunning() {
return xEventGroupGetBits(event_group_) & PROCESSOR_RUNNING;
}
void AudioProcessor::OnOutput(std::function<void(std::vector<int16_t>&& data)> callback) {
output_callback_ = callback;
}
void AudioProcessor::OnVadStateChange(std::function<void(bool speaking)> callback) {
vad_state_change_callback_ = callback;
}
void AudioProcessor::AudioProcessorTask() {
auto fetch_size = afe_iface_->get_fetch_chunksize(afe_data_);
auto feed_size = afe_iface_->get_feed_chunksize(afe_data_);
ESP_LOGI(TAG, "Audio communication task started, feed size: %d fetch size: %d",
feed_size, fetch_size);
while (true) {
xEventGroupWaitBits(event_group_, PROCESSOR_RUNNING, pdFALSE, pdTRUE, portMAX_DELAY);
auto res = afe_iface_->fetch_with_delay(afe_data_, portMAX_DELAY);
if ((xEventGroupGetBits(event_group_) & PROCESSOR_RUNNING) == 0) {
continue;
}
if (res == nullptr || res->ret_value == ESP_FAIL) {
if (res != nullptr) {
ESP_LOGI(TAG, "Error code: %d", res->ret_value);
}
continue;
}
// VAD state change
if (vad_state_change_callback_) {
if (res->vad_state == VAD_SPEECH && !is_speaking_) {
is_speaking_ = true;
vad_state_change_callback_(true);
} else if (res->vad_state == VAD_SILENCE && is_speaking_) {
is_speaking_ = false;
vad_state_change_callback_(false);
}
}
if (output_callback_) {
output_callback_(std::vector<int16_t>(res->data, res->data + res->data_size / sizeof(int16_t)));
}
}
}