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192 lines
4.3 KiB
192 lines
4.3 KiB
__author__ = 'marble_xu'
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DEBUG = False
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DEBUG_START_X = 110
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DEBUG_START_y = 538
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SCREEN_HEIGHT = 600
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SCREEN_WIDTH = 800
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SCREEN_SIZE = (SCREEN_WIDTH,SCREEN_HEIGHT)
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ORIGINAL_CAPTION = "Super Mario Bros"
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## COLORS ##
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# R G B
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GRAY = (100, 100, 100)
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NAVYBLUE = ( 60, 60, 100)
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WHITE = (255, 255, 255)
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RED = (255, 0, 0)
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GREEN = ( 0, 255, 0)
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FOREST_GREEN = ( 31, 162, 35)
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BLUE = ( 0, 0, 255)
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SKY_BLUE = ( 39, 145, 251)
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YELLOW = (255, 255, 0)
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ORANGE = (255, 128, 0)
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PURPLE = (255, 0, 255)
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CYAN = ( 0, 255, 255)
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BLACK = ( 0, 0, 0)
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NEAR_BLACK = ( 19, 15, 48)
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COMBLUE = (233, 232, 255)
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GOLD = (255, 215, 0)
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BGCOLOR = WHITE
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SIZE_MULTIPLIER = 2.5
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BRICK_SIZE_MULTIPLIER = 2.69
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BACKGROUND_MULTIPLER = 2.679
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GROUND_HEIGHT = SCREEN_HEIGHT - 62
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GAME_TIME_OUT = 301
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#STATES FOR ENTIRE GAME
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MAIN_MENU = 'main menu'
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LOAD_SCREEN = 'load screen'
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TIME_OUT = 'time out'
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GAME_OVER = 'game over'
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LEVEL = 'level'
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#MAIN MENU CURSOR STATES
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PLAYER1 = '1 PLAYER GAME'
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PLAYER2 = '2 PLAYER GAME'
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#GAME INFO DICTIONARY KEYS
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COIN_TOTAL = 'coin total'
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SCORE = 'score'
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TOP_SCORE = 'top score'
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LIVES = 'lives'
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CURRENT_TIME = 'current time'
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LEVEL_NUM = 'level num'
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PLAYER_NAME = 'player name'
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PLAYER_MARIO = 'mario'
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PLAYER_LUIGI = 'luigi'
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#MAP COMPONENTS
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MAP_IMAGE = 'image_name'
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MAP_MAPS = 'maps'
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SUB_MAP = 'sub_map'
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MAP_GROUND = 'ground'
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MAP_PIPE = 'pipe'
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PIPE_TYPE_NONE = 0
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PIPE_TYPE_IN = 1 # can go down in the pipe
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PIPE_TYPE_HORIZONTAL = 2 # can go right in the pipe
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MAP_STEP = 'step'
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MAP_BRICK = 'brick'
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BRICK_NUM = 'brick_num'
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TYPE_NONE = 0
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TYPE_COIN = 1
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TYPE_STAR = 2
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MAP_BOX = 'box'
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TYPE_MUSHROOM = 3
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TYPE_FIREFLOWER = 4
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TYPE_FIREBALL = 5
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TYPE_LIFEMUSHROOM = 6
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MAP_ENEMY = 'enemy'
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ENEMY_TYPE_GOOMBA = 0
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ENEMY_TYPE_KOOPA = 1
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ENEMY_TYPE_FLY_KOOPA = 2
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ENEMY_TYPE_PIRANHA = 3
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ENEMY_TYPE_FIRESTICK = 4
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ENEMY_TYPE_FIRE_KOOPA = 5
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ENEMY_RANGE = 'range'
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MAP_CHECKPOINT = 'checkpoint'
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ENEMY_GROUPID = 'enemy_groupid'
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MAP_INDEX = 'map_index'
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CHECKPOINT_TYPE_ENEMY = 0
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CHECKPOINT_TYPE_FLAG = 1
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CHECKPOINT_TYPE_CASTLE = 2
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CHECKPOINT_TYPE_MUSHROOM = 3
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CHECKPOINT_TYPE_PIPE = 4 # trigger player to go right in a pipe
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CHECKPOINT_TYPE_PIPE_UP = 5 # trigger player to another map and go up out of a pipe
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CHECKPOINT_TYPE_MAP = 6 # trigger player to go to another map
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CHECKPOINT_TYPE_BOSS = 7 # defeat the boss
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MAP_FLAGPOLE = 'flagpole'
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FLAGPOLE_TYPE_FLAG = 0
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FLAGPOLE_TYPE_POLE = 1
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FLAGPOLE_TYPE_TOP = 2
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MAP_SLIDER = 'slider'
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HORIZONTAL = 0
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VERTICAL = 1
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VELOCITY = 'velocity'
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MAP_COIN = 'coin'
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#COMPONENT COLOR
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COLOR = 'color'
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COLOR_TYPE_ORANGE = 0
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COLOR_TYPE_GREEN = 1
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COLOR_TYPE_RED = 2
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#BRICK STATES
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RESTING = 'resting'
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BUMPED = 'bumped'
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OPENED = 'opened'
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#MUSHROOM STATES
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REVEAL = 'reveal'
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SLIDE = 'slide'
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#Player FRAMES
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PLAYER_FRAMES = 'image_frames'
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RIGHT_SMALL_NORMAL = 'right_small_normal'
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RIGHT_BIG_NORMAL = 'right_big_normal'
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RIGHT_BIG_FIRE = 'right_big_fire'
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#PLAYER States
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STAND = 'standing'
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WALK = 'walk'
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JUMP = 'jump'
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FALL = 'fall'
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FLY = 'fly'
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SMALL_TO_BIG = 'small to big'
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BIG_TO_FIRE = 'big to fire'
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BIG_TO_SMALL = 'big to small'
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FLAGPOLE = 'flag pole'
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WALK_AUTO = 'walk auto' # not handle key input in this state
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END_OF_LEVEL_FALL = 'end of level fall'
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IN_CASTLE = 'in castle'
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DOWN_TO_PIPE = 'down to pipe'
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UP_OUT_PIPE = 'up out of pipe'
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#PLAYER FORCES
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PLAYER_SPEED = 'speed'
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WALK_ACCEL = 'walk_accel'
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RUN_ACCEL = 'run_accel'
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JUMP_VEL = 'jump_velocity'
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MAX_Y_VEL = 'max_y_velocity'
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MAX_RUN_SPEED = 'max_run_speed'
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MAX_WALK_SPEED = 'max_walk_speed'
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SMALL_TURNAROUND = .35
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JUMP_GRAVITY = .31
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GRAVITY = 1.01
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#LIST of ENEMIES
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GOOMBA = 'goomba'
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KOOPA = 'koopa'
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FLY_KOOPA = 'fly koopa'
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FIRE_KOOPA = 'fire koopa'
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FIRE = 'fire'
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PIRANHA = 'piranha'
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FIRESTICK = 'firestick'
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#GOOMBA Stuff
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LEFT = 'left'
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RIGHT = 'right'
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JUMPED_ON = 'jumped on'
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DEATH_JUMP = 'death jump'
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#KOOPA STUFF
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SHELL_SLIDE = 'shell slide'
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#FLAG STATE
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TOP_OF_POLE = 'top of pole'
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SLIDE_DOWN = 'slide down'
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BOTTOM_OF_POLE = 'bottom of pole'
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#FIREBALL STATE
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FLYING = 'flying'
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BOUNCING = 'bouncing'
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EXPLODING = 'exploding'
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#IMAGE SHEET
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ENEMY_SHEET = 'smb_enemies_sheet'
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ITEM_SHEET = 'item_objects' |