from manim import * class ThreeDCameraRotation(ThreeDScene): def construct(self): axes = ThreeDAxes() circle = Circle() self.set_camera_orientation(phi=75 * DEGREES, theta=30 * DEGREES) self.add(circle, axes) self.begin_ambient_camera_rotation(rate=0.1) self.wait() self.stop_ambient_camera_rotation() self.move_camera(phi=75 * DEGREES, theta=30 * DEGREES) self.wait()