from manim import * class ThreeDCameraIllusionRotation(ThreeDScene): def construct(self): axes = ThreeDAxes() circle = Circle() self.set_camera_orientation(phi=75 * DEGREES, theta=30 * DEGREES) self.add(circle, axes) self.begin_3dillusion_camera_rotation(rate=2) self.wait(PI / 2) self.stop_3dillusion_camera_rotation()