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QingLong/AI/Game/SuperMario/source/states/main_menu.py

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2025-08-15 09:13:13 +08:00
__author__ = 'marble_xu'
import pygame as pg
from .. import tools
from .. import setup
from .. import constants as c
from .. components import info
class Menu(tools.State):
def __init__(self):
tools.State.__init__(self)
persist = {c.COIN_TOTAL: 0,
c.SCORE: 0,
c.LIVES: 3,
c.TOP_SCORE: 0,
c.CURRENT_TIME: 0.0,
c.LEVEL_NUM: 1,
c.PLAYER_NAME: c.PLAYER_MARIO}
self.startup(0.0, persist)
def startup(self, current_time, persist):
self.next = c.LOAD_SCREEN
self.persist = persist
self.game_info = persist
self.overhead_info = info.Info(self.game_info, c.MAIN_MENU)
self.setup_background()
self.setup_player()
self.setup_cursor()
def setup_background(self):
self.background = setup.GFX['level_1']
self.background_rect = self.background.get_rect()
self.background = pg.transform.scale(self.background,
(int(self.background_rect.width*c.BACKGROUND_MULTIPLER),
int(self.background_rect.height*c.BACKGROUND_MULTIPLER)))
self.viewport = setup.SCREEN.get_rect(bottom=setup.SCREEN_RECT.bottom)
self.image_dict = {}
image = tools.get_image(setup.GFX['title_screen'], 1, 60, 176, 88,
(255, 0, 220), c.SIZE_MULTIPLIER)
rect = image.get_rect()
rect.x, rect.y = (170, 100)
self.image_dict['GAME_NAME_BOX'] = (image, rect)
def setup_player(self):
self.player_list = []
player_rect_info = [(178, 32, 12, 16), (178, 128, 12, 16)]
for rect in player_rect_info:
image = tools.get_image(setup.GFX['mario_bros'],
*rect, c.BLACK, 2.9)
rect = image.get_rect()
rect.x, rect.bottom = 110, c.GROUND_HEIGHT
self.player_list.append((image, rect))
self.player_index = 0
def setup_cursor(self):
self.cursor = pg.sprite.Sprite()
self.cursor.image = tools.get_image(setup.GFX[c.ITEM_SHEET], 24, 160, 8, 8, c.BLACK, 3)
rect = self.cursor.image.get_rect()
rect.x, rect.y = (220, 358)
self.cursor.rect = rect
self.cursor.state = c.PLAYER1
def update(self, surface, keys, current_time):
self.current_time = current_time
self.game_info[c.CURRENT_TIME] = self.current_time
self.player_image = self.player_list[self.player_index][0]
self.player_rect = self.player_list[self.player_index][1]
self.update_cursor(keys)
self.overhead_info.update(self.game_info)
surface.blit(self.background, self.viewport, self.viewport)
surface.blit(self.image_dict['GAME_NAME_BOX'][0],
self.image_dict['GAME_NAME_BOX'][1])
surface.blit(self.player_image, self.player_rect)
surface.blit(self.cursor.image, self.cursor.rect)
self.overhead_info.draw(surface)
def update_cursor(self, keys):
if self.cursor.state == c.PLAYER1:
self.cursor.rect.y = 358
if keys[pg.K_DOWN]:
self.cursor.state = c.PLAYER2
self.player_index = 1
self.game_info[c.PLAYER_NAME] = c.PLAYER_LUIGI
elif self.cursor.state == c.PLAYER2:
self.cursor.rect.y = 403
if keys[pg.K_UP]:
self.cursor.state = c.PLAYER1
self.player_index = 0
self.game_info[c.PLAYER_NAME] = c.PLAYER_MARIO
if keys[pg.K_RETURN]:
self.reset_game_info()
self.done = True
def reset_game_info(self):
self.game_info[c.COIN_TOTAL] = 0
self.game_info[c.SCORE] = 0
self.game_info[c.LIVES] = 3
self.game_info[c.CURRENT_TIME] = 0.0
self.game_info[c.LEVEL_NUM] = 1
self.persist = self.game_info