#include "audio_codec.h" #include "board.h" #include "settings.h" #include #include #include #define TAG "AudioCodec" AudioCodec::AudioCodec() { } AudioCodec::~AudioCodec() { } void AudioCodec::OutputData(std::vector& data) { Write(data.data(), data.size()); } bool AudioCodec::InputData(std::vector& data) { int samples = Read(data.data(), data.size()); if (samples > 0) { return true; } return false; } void AudioCodec::Start() { Settings settings("audio", false); output_volume_ = settings.GetInt("output_volume", output_volume_); if (output_volume_ <= 0) { ESP_LOGW(TAG, "Output volume value (%d) is too small, setting to default (10)", output_volume_); output_volume_ = 10; } ESP_ERROR_CHECK(i2s_channel_enable(tx_handle_)); ESP_ERROR_CHECK(i2s_channel_enable(rx_handle_)); EnableInput(true); EnableOutput(true); ESP_LOGI(TAG, "Audio codec started"); } void AudioCodec::SetOutputVolume(int volume) { output_volume_ = volume; ESP_LOGI(TAG, "Set output volume to %d", output_volume_); Settings settings("audio", true); settings.SetInt("output_volume", output_volume_); } void AudioCodec::EnableInput(bool enable) { if (enable == input_enabled_) { return; } input_enabled_ = enable; ESP_LOGI(TAG, "Set input enable to %s", enable ? "true" : "false"); } void AudioCodec::EnableOutput(bool enable) { if (enable == output_enabled_) { return; } output_enabled_ = enable; ESP_LOGI(TAG, "Set output enable to %s", enable ? "true" : "false"); }