#ifndef _BOX_AUDIO_CODEC_LITE_H #define _BOX_AUDIO_CODEC_LITE_H #include "audio_codec.h" #include #include class BoxAudioCodecLite : public AudioCodec { private: const audio_codec_data_if_t* data_if_ = nullptr; const audio_codec_ctrl_if_t* out_ctrl_if_ = nullptr; const audio_codec_if_t* out_codec_if_ = nullptr; const audio_codec_ctrl_if_t* in_ctrl_if_ = nullptr; const audio_codec_if_t* in_codec_if_ = nullptr; const audio_codec_gpio_if_t* gpio_if_ = nullptr; esp_codec_dev_handle_t output_dev_ = nullptr; esp_codec_dev_handle_t input_dev_ = nullptr; // ref buffer used for aec std::vector ref_buffer_; int read_pos_ = 0; int write_pos_ = 0; void CreateDuplexChannels(gpio_num_t mclk, gpio_num_t bclk, gpio_num_t ws, gpio_num_t dout, gpio_num_t din); virtual int Read(int16_t* dest, int samples) override; virtual int Write(const int16_t* data, int samples) override; public: BoxAudioCodecLite(void* i2c_master_handle, int input_sample_rate, int output_sample_rate, gpio_num_t mclk, gpio_num_t bclk, gpio_num_t ws, gpio_num_t dout, gpio_num_t din, gpio_num_t pa_pin, bool input_reference); virtual ~BoxAudioCodecLite(); virtual void SetOutputVolume(int volume) override; virtual void EnableInput(bool enable) override; virtual void EnableOutput(bool enable) override; }; #endif // _BOX_AUDIO_CODEC_LITE_H